Ships for Asteroid Mining

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wrackspurt
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Re: Ships for Asteroid Mining

Post by wrackspurt » Sat Sep 27, 2008 10:21 pm

Oh and btw, if I've ordered the full download as opposed to the demo, does that count as the RotW thing you need for asteroid mining?

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Re: Ships for Asteroid Mining

Post by Ozip » Sun Sep 28, 2008 8:27 pm

wrackspurt wrote:Oh and btw, if I've ordered the full download as opposed to the demo, does that count as the RotW thing you need for asteroid mining?
If you ordered the complete online one yes it's all you need. I think that is the only one available at the moment.

I may be mistaken, but to space mine you have to at least start the mining mission series that you get from Flash Harrison in the cantina in the Big Tree in Kachiro. You'll want to do the whole series so you can get your Y-8 deed anyway.

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Re: Ships for Asteroid Mining

Post by Savacc » Sun Sep 28, 2008 8:45 pm

You dont need to start the mission. You can get the equipment you need from a shipwright. In fact the only reason to do the mission is if you want the Y-8.

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Re: Asteroids and where to find them

Post by Lespin » Mon Sep 29, 2008 3:29 pm

Monty Burns wrote: I am still 1 mission short (and 6.2 million xp) of Master pilot and ....(snip)
No no no no no no no no no no no no no no no no! You do not need to fill the 7mil XP bar for Master Pilot...do the last missions Kill 30 (of the opposite faction) in Kessel and then the Corvette kill in Kessel mission, go back to the Admiral, and you are a master pilot!
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Re: Ships for Asteroid Mining

Post by Ozip » Mon Sep 29, 2008 6:04 pm

Savacc wrote:You dont need to start the mission. You can get the equipment you need from a shipwright. In fact the only reason to do the mission is if you want the Y-8.

I seem to remember someone trying space mining without having started the missions and they could shoot all they wanted at the asteroids and nothing would break off. But as I said, I wasn't sure. I've got a character that hasn't done any space so I will try it out sometime soon for my own curiosity.

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Re: Asteroids and where to find them

Post by Monty Burns » Mon Sep 29, 2008 7:41 pm

Lespin wrote:
Monty Burns wrote: I am still 1 mission short (and 6.2 million xp) of Master pilot and ....(snip)
No no no no no no no no no no no no no no no no! You do not need to fill the 7mil XP bar for Master Pilot...do the last missions Kill 30 (of the opposite faction) in Kessel and then the Corvette kill in Kessel mission, go back to the Admiral, and you are a master pilot!

Well to be honest I think the 7.5 million XP will be easier than doing the missions, I flew through the "kill 30 imperial ships in kessel quest" but the following mission has been a nightmare, the imperial corvette has two T5 gunships attached to it and I can get one but never both as they are always within mutual firing range of each other.

However I did start doing the collection quests for my Gunship and got 1.6 million space xp for the T2 collection, if this holds up for the T3 and T4 collections I will almost have my 7.5 million anyway.

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Re: Ships for Asteroid Mining

Post by Lespin » Mon Sep 29, 2008 8:07 pm

Ozip wrote:
Savacc wrote:You dont need to start the mission. You can get the equipment you need from a shipwright. In fact the only reason to do the mission is if you want the Y-8.

I seem to remember someone trying space mining without having started the missions and they could shoot all they wanted at the asteroids and nothing would break off. But as I said, I wasn't sure. I've got a character that hasn't done any space so I will try it out sometime soon for my own curiosity.

Ozip
I am pretty sure that if you have a expansion disk that includes ROTW, and a mining laser, you do not need to start the mining quests to be able to mine.

There are times when the asteroids will not "drop" any chunks. In those cases, that specific asteroid is bugged, and needs to be reset by "killing" it. They have a set number of hitpoints, and it takes a couple of minutes of shooting the 'roid to kill it. Type /examine when targeting an asteroid to see its hitpoints. For more info on the bug, go to the Official SOE SWG Pilot forums, and look for a post by Narfblinko about Space bugs.
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Re: Asteroids and where to find them

Post by Lespin » Mon Sep 29, 2008 8:17 pm

Monty Burns wrote:
Lespin wrote:
Monty Burns wrote: I am still 1 mission short (and 6.2 million xp) of Master pilot and ....(snip)
No no no no no no no no no no no no no no no no! You do not need to fill the 7mil XP bar for Master Pilot...do the last missions Kill 30 (of the opposite faction) in Kessel and then the Corvette kill in Kessel mission, go back to the Admiral, and you are a master pilot!

Well to be honest I think the 7.5 million XP will be easier than doing the missions, I flew through the "kill 30 imperial ships in kessel quest" but the following mission has been a nightmare, the imperial corvette has two T5 gunships attached to it and I can get one but never both as they are always within mutual firing range of each other.

However I did start doing the collection quests for my Gunship and got 1.6 million space xp for the T2 collection, if this holds up for the T3 and T4 collections I will almost have my 7.5 million anyway.
BUT....you will still need to kill the vette to actually become a master pilot. Working on the 7.5 million XP is a waste of time. Here are some hints, from my own experience:

The gunships, they have a blindspot (imp gunships moreso than the rebel gunsips). Approach from the bottom of the gunship/corvette formation. You might need to shoot off gun 5 of the corvette 1st. Then disable the engines of the gunship most to the rear of the formation by exploiting the blindspots on the bottom (bottoms on the imp gunships have more black areas on thier texture, rebel gunships the bottom is in the V of the wings). Once the gunships are disabled, wait for the vette to move away from the gunship firing range, and destroy the guns one by one, boosting away and recharging your sheilds (you are using droid programs, right?) Then take out the shield gens, engine, reactor and bridge, and you are done.

For practice, go into deep space (if your server does not have alot of space pvp) and look for the gunships to practice on, or look for the gunships in other sectors to practice on if you want single gunships to figure out where the blindspot is exactly.

If you want more help, the Pilot FAQ (linked too in my shipwright faq linked too in my .sig) on the SOE SWG forums have much more detailed information about taking out the corvettes and its escorts, as well as droid programs, if you are not using them.

Ask if you have any more questions
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Re: Ships for Asteroid Mining

Post by Monty Burns » Mon Sep 29, 2008 9:33 pm

I have no problems soloing any of these ships individually but I cannot take more than one at time and I can not seem to pull one away from the other successfully as yet.

So as I am going to have to do the collections any way and I am going to have to destroy 25 corvettes eventually to get the gun ship I figured I would concentrate on the collections and develop my skills and ship further before going after the final step of master pilot.

On top of this I have a friend who is also leveling up his pilot so this gives me something to do while I wait for him.

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Re: Ships for Asteroid Mining

Post by Laidbacca » Mon Sep 29, 2008 9:59 pm

Make sure you are running a good set of droid programs, the master vette is easy once you understand fully whats going on. I've seen plenty of multiple master pilots still not have a clue about taking it out solo due to either never working it out or having had there pilot master gifted to them by a guild or a friend with a POB/GB.

The way Lespin has detailed is the main way to do it, turret 5, disable 1st GB directly to rear of vette, 2nd GB takes its place just repeat as for first. Once both are disabled/blown up you can either missile the vettes two shields then its engine/reactor bridge or shoot the component parts out one by one. The missile way is probably the easiet to do as you can sit behind and below the vette without fear of being hit, just be sure to boost away should the vette change course on you.

As for the escorts, if you have a full set of droid programs they shouldnt be much of a problem. The one exception to that though is the TIE Aggressors, learn how to joust them instead of the normal rear spanking all other ships get.

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Re: Ships for Asteroid Mining

Post by Laidbacca » Mon Sep 29, 2008 10:04 pm

As for the asteroid mining, each person finds different ships suit there own style, i myself use a krayt, two mk3 lasers and two tractor beam in the two widest weapon hardpoints as well as on the turret. 10-15 mins tops fills a 5500 hold, a lvl 8 or 10 shield on that means i can mostly ignore all bandits around the important asteroids.

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Re: Ships for Asteroid Mining

Post by Monty Burns » Mon Sep 29, 2008 10:06 pm

Laidbacca wrote:Make sure you are running a good set of droid programs, the master vette is easy once you understand fully whats going on. I've seen plenty of multiple master pilots still not have a clue about taking it out solo due to either never working it out or having had there pilot master gifted to them by a guild or a friend with a POB/GB.

The way Lespin has detailed is the main way to do it, turret 5, disable 1st GB directly to rear of vette, 2nd GB takes its place just repeat as for first. Once both are disabled/blown up you can either missile the vettes two shields then its engine/reactor bridge or shoot the component parts out one by one. The missile way is probably the easiet to do as you can sit behind and below the vette without fear of being hit, just be sure to boost away should the vette change course on you.

As for the escorts, if you have a full set of droid programs they shouldnt be much of a problem. The one exception to that though is the TIE Aggressors, learn how to joust them instead of the normal rear spanking all other ships get.
Droids are the bane of my space life, I cannot seem to figure them out or at least how to do anything other than make beeping noises so much so that I have put very little development into the droid and droid interface.

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Re: Ships for Asteroid Mining

Post by Lespin » Tue Sep 30, 2008 1:18 pm

Go read the Droid Command FAQ in the Pilots forums! The droid commands will make you much more effective in space. If you have any questions about the FAQ, the pilot forum is where you want to ask. The hardest part is figuring out which combo of Weapon, Cap, and Engine Overloads your ship can support. And there are tools that will figure it out for you before you even get in game. Once you have that setup, its easy!

http://www.swgct.co.uk/ is the tool I use to play with ship loadouts and to make sure the programs I want to run will work.
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Re: Ships for Asteroid Mining

Post by Laidbacca » Tue Sep 30, 2008 2:30 pm

A full set of overload 3's and shield shunt 3 is more than enough to overcome the 30 tier 5's and vette missions. A general rule of thumb i use when throwing a loadout together is muliply the engine drain on your ship by 10 ( 2100 drain = 21000 ) thats the minimum reactor output you can usually get away with to allow the running of all overload 3's in a ship with twin weapons and a chaff/missile tube combo in it. If you work to that for a first time overloaded ship you should have ample power left, as you then start to rework ship loadouts etc after mastering you can tweak your reactors to a more finely balanced optimum gen rate ie. get as light a reactor as possible with just enough gen rate to suit each ship type you use.

A rough guide to the essential fighter programs is: Reactor overload will at level 4 virtually double your reactors output, weapon overload 4 will give a 200% increase to damage output at the cost of far greater eps, engine overload 4 gives a large increase to speed and turn rates at cost of a x10 engine drain, cap overlaod will increase your caps recharge and availble energy, cap to shield shunt 4 will remove all energy in your cap and stick it into your shields ( think of this as a stim pack ) allowing for greater survivability in dogfights etc.

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Re: Ships for Asteroid Mining

Post by Ozip » Tue Sep 30, 2008 2:55 pm

Lespin wrote:
Ozip wrote:
Savacc wrote:You dont need to start the mission. You can get the equipment you need from a shipwright. In fact the only reason to do the mission is if you want the Y-8.

I seem to remember someone trying space mining without having started the missions and they could shoot all they wanted at the asteroids and nothing would break off. But as I said, I wasn't sure. I've got a character that hasn't done any space so I will try it out sometime soon for my own curiosity.

Ozip
I am pretty sure that if you have a expansion disk that includes ROTW, and a mining laser, you do not need to start the mining quests to be able to mine.

There are times when the asteroids will not "drop" any chunks. In those cases, that specific asteroid is bugged, and needs to be reset by "killing" it. They have a set number of hitpoints, and it takes a couple of minutes of shooting the 'roid to kill it. Type /examine when targeting an asteroid to see its hitpoints. For more info on the bug, go to the Official SOE SWG Pilot forums, and look for a post by Narfblinko about Space bugs.
Well the case I am talking about is a newbie pilot, for lack of a better word, was trying to mine. The asteroid was not bugged. I was right next to him and had no trouble mining from the same asteroids. It also seems to me that once he had started the mining missions he was then able to successfully mine. But like I said earlier I have a character I can experiment with. I just haven't had time to do so yet as my 2 jobs have kept me from playing.

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