Master Merchant and Vendors

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Zimoon
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Master Merchant and Vendors

Post by Zimoon » Mon Nov 26, 2007 5:55 pm

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Master Merchant tree and Vendors


Brief overview of the Traders path to Master Merchant, when abilities and skills are achieved, plus some comments.
Also, Beginners Guide for Traders, chapter 10.

Attention: There is currently a bug that may cause you trouble if you try to create a "random NPC vendor". Until you reach level 34, please use the terminal or droid vendor options. See Senator Onyx' advice.

CL 1: Access fees on structures.
CL 4: Premium auctions.
CL 7: One vendor, the Bulky terminal. Total of 250 items.
CL 10: Total of 2 vendors and total of 500 items.
Additional vendor type: Droid: Robo Bartender.
CL 14: Total of 3 vendors and total of 750 items.
Additional vendor types:
NPCs: Bothan, Human, Mon Calamari, Rodian, Trandosian, Twi'lek, Wokiee and Zabrak;
Terminal: Small;
Droid: EG-6 Power Droid.
CL 30: Bazaar fee discount by 20%.
CL 34: Total of 4 vendors and total of 1000 items.
Ability to let vendors ad-bark selectable sales pitches.
Ability to use a cool sign for houses.
CL 38: Total of 1250 items.
CL 46: Vendor Maintenance discount by 20%.
CL 50: Total of 5 vendors and total of 1500 items.
Ability to let vendors greet customers with custom sales pitches.
Additional vendor types:
NPCs: Aqualish, Bith, Devaronian, Gran, Ishi Tib, Ithorian, Nikto, Quarren, Sullustan, and Weequay;
Droid: WED Treadwell.
CL 54: Total of 1750 items.
CL 58: Total of 1850 items.
CL 62: Total of 2050 items.
Total Bazaar Fee discount 40%.
CL 66: Total of 7 vendors and total of 2200 items.
Ability to register vendors for a category at the Planetary Map for a fee.
Another sign for houses.
CL 70: Total of 2350 items.
CL 78: Total of 8 vendors and total of 2500 items.
Planetary Map Registry fee reduced by 20%.
CL 82: Total of 10 vendors and total of 3000 items.
Ability to place a Merchant Barker Droid*.
Ability to dress and decorate NPC vendors**.
Additional vendor types:
Terminals: Fancy and Slim;
Droid: 2-1-B Surgical Droid.
CL82: Ability to place a Merchant's Tent.
Structure Maintenance discount by 20% ***.
Another sign for houses.
CL 90: Total of 12 vendors and total of 4000 items.
Total Vendor Maintenance discount 40%.
Additional vendor type: Protocol Droid (cannot ad-bark).

Misc comments

Server resets: The vendors must be "awakened" after each server reset by somebody visiting the mall to load its content into the world. That makes them visible at the Planetary Map.

Items' lifetime on vendor: Once an item is put up for sale it is on sale for 30 days, thereafter it falls back into Stockroom. Unless you relist or retrieve the item it stays in Stockroom another 30 days thereafter it is deleted. An item that you instantly withdraw from sale stays for 60 days in Stockroom and is then deleted.

Vendor safety: An empty vendor without anything up for sale or a vendor without any activity soon becomes vulnerable for self-destruction. As "activity" counts only purchases off of the vendor or you put up items for sale from your inventory.

Offers to vendor: Unfortunately no notification mail is sent to you if anybody offer you something at the Offers tab, just a system message if you are on-line. If you reject the offer the vendor sends a mail to the seller, who has 7 days to retrieve the item before it is deleted.

Storage vendors: There is no notion of "storage vendors" in SWG. Anything put up for sale is "for sale" no matter if you name the vendor or backpacks on it "Storage", "Private", or similar, no matter if you price them super high. But you will jeopardize your account if you name a backpack of junk items "Mando Armour items" or alike and put it up for sale for let's say 99.999 credits. For storage (which is not intended and hence at your own risk), rather use a vendor in some back room, do not register it on the planetary map, disable vendor search, and withdraw all precious items into the Stockroom, keeping just some junk items up for sale.

Total item count is shared across all your vendors. Thence, at the radial menu of any one of your vendors, "Status" displays the total item count for all your vendors.

Foot notes

* A Barker Droid is purchased from Trader Engineers. You program it with a message (max 128 letters) which is barked every 60 seconds if anybody is nearby. From its radial menu people can request a waypoint. Unfortunately all types of droids are autostored to your datapad when you travel by personal space ships or shuttles (JTL and ITV), paid-ticket traveling works though.

** Just drag&drop the clothing or item onto the vendor, which will replace and dispose the item occupying that particular slot. No vendor accepts bodysuits. Not all items work with all vendor races. Link: Undressing vendors

*** The Structure Maintenance discount applies to any structure you pay some maintenance for, until anybody not a CL82 Trader pays maintenance for that structure.
Last edited by Zimoon on Mon Aug 02, 2010 2:33 pm, edited 12 times in total.
Reason: Updated

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Post by Zimoon » Mon Nov 26, 2007 6:40 pm

Picasa: SWG Vendors and Races or see Images of Vendors...

Image
Bulky

Image
Robo Bartender

Image
Bothan

Image
Human

Image
Mon Calamari

Image
Rodian

Image
Trandoshan

Image
Twi'lek

Image
Wookiee

Image
Zabrak

Image
Small Terminal

Image
EG-6 Power Droid

Image
Aqualish

Image
Bith

Image
Devaronian

Image
Gran

Image
Ishi Tib

Image
Ithorian

Image
Nikto

Image
Quarren

Image
Sullustan

Image
Weequay

Image
WED Treadwell Droid

Image
Fancy Terminal

Image
Slim Terminal

Image
2-1B Surgical Droid

Image
Protocol Droid

I hope these are all ;)
/Zimoon

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kelsaka
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Re: Master Merchant and Vendors

Post by kelsaka » Sun Aug 17, 2008 2:29 pm

With vendor barking, what is the code for them saying a player's name? I've got a guildie asking me at the moment and I can't find the answer. I rarely use the barking myself so my memory is coming up blank :oops:

Edit: We did more chatting about this and we wondered if we are we correct in thinking its only possible for them to bark the name when using a default greeting rather than a custom message?
~ Kelsaka Rymi ~
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TRF ~ Naboo ~ Infinity

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Zimoon
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Re: Master Merchant and Vendors

Post by Zimoon » Sun Aug 17, 2008 2:48 pm

kelsaka wrote:With vendor barking, what is the code for them saying a player's name? I've got a guildie asking me at the moment and I can't find the answer. I rarely use the barking myself so my memory is coming up blank :oops:

Edit: We did more chatting about this and we wondered if we are we correct in thinking its only possible for them to bark the name when using a default greeting rather than a custom message?
It does not work for custom messages, only the pre-made bark messages do that.

Why SOE made it that way, nobody knows.

/Zimoon

Malou
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Re: Master Merchant and Vendors

Post by Malou » Sat Aug 30, 2008 1:35 pm

Thanks for the info. I've been a crafter for a few years, but I didn't know some of the stuff here.
Malou
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Byn Un'Ruh
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Zimoon
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Re: Master Merchant and Vendors

Post by Zimoon » Sat Aug 30, 2008 6:09 pm

Malou wrote:Thanks for the info. I've been a crafter for a few years, but I didn't know some of the stuff here.
You're welcome. Neither did I until I compiled all the different guides and posts on the topic I have found over the last 4 years of playing :)

/Zimoon

swgldy
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Re: Master Merchant and Vendors

Post by swgldy » Tue Nov 30, 2010 12:40 pm

Zimoon wrote:Master Merchant tree and Vendors


CL 90: Total of 12 vendors and total of 4000 items.
Total Vendor Maintenance discount 40%.
Additional vendor type: Protocol Droid (cannot ad-bark).
Quick question on this. . . 4000 items, is that per vendor or total items per trader?

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Savacc
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Re: Master Merchant and Vendors

Post by Savacc » Tue Nov 30, 2010 9:03 pm

4000 total for all of your vendors. So you could have one vendor with 3989 items and eleven vendors with one item each, or any combination you wish. You just can not exceed 4000 items for your vendors.

swgldy
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Re: Master Merchant and Vendors

Post by swgldy » Wed Dec 01, 2010 12:03 pm

Thanks for that, I was trying to figure out how many vendors I'll need for my clothing sales.

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Savacc
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Re: Master Merchant and Vendors

Post by Savacc » Thu Dec 02, 2010 5:32 am

When I was a tailor, I did the majority of may sales in person, doing custom orders. I had vendors that I put excess product on, but made little effort to keep them stocked. I had a crafting droid called "Sweatshop" that I would pull out and do orders in the field. :lol: But the game was different back then, people expected more personal contact with crafters in the game then they do now. :roll:

swgldy
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Re: Master Merchant and Vendors

Post by swgldy » Thu Dec 02, 2010 12:09 pm

I just came back to the game last year and yes, there is less personal contact than there was in the past. Part of that is the shrinking player base and part due to my own shyness. Since I am disabled, I have all day long to play so once I get my vendors stocked, I only have to replace what sells.

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Zimoon
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Re: Master Merchant and Vendors

Post by Zimoon » Sat Dec 04, 2010 7:15 pm

I agree on that my Tailor has always done best when out at the streets having her Master Tailor tag up. I have not exercised her lately though, things may have changed but I remember the days when somebody found me and asked for my services and I could sit there for an hour or two putting together a whole themed wardrobe for the guy, color-matched of course. Price? I never had to tell really but said that "resource-wise was not much perhaps but how do you value the time?" I have an ugly memory of somebody that tipped me 100,000 credits after 2 hours work --- I still had most of the stuff in my inventory turned on the AFK tag and watched the scene for a while --- turned it off and said I was shocked that I had to grasp some fresh air --- he got the idea when I politely asked him what he does as a combateer in two hours combat? :mrgreen:

Tailors never go well with vendors, not if you want to have a few of everything. Themed items are OK, but not selling everything in a few different colors.

Good luck though

Zimoon

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