Use Cases for Artisan Experimentation

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Zimoon
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Use Cases for Artisan Experimentation

Post by Zimoon » Wed Jan 06, 2010 3:25 pm

.


Is the Artisan Experimentation useful?



The answer, reposted without asking Onyx first :)
Onyx wrote:For most professions Artisan Experimentation only applies to those schematics learned up to level 18.

Chefs need Artisan Experimentation for certain foods and also for the bacta stims, the extra experimentation points provide a better product.



The not really professions ...

Engineers need Artisan Experimentation for the components used by Architects in crafting stations, the expertise isn't really necessary but it is nice to have in case your experiments aren't as successful as you'd like.

Architects use Artisan Experimentation for crafting stations, the expertise isn't really needed but it is nice to have in case your experiments aren't as successful as you'd like.



Artisan Assembly gives sockets on certain clothing schematics, the expertise helps ensure that.



The original post, edits by me


Now another wisdom of Senator Onyx is added to the knowledge bank :)

/Zimoon

Zimoon
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Re: Use Cases for Artisan Experimentation

Post by Zimoon » Sat Feb 13, 2010 1:34 pm

I most often see questions on "what is used for what?",, "do I need X and Y?", etc.

In most cases it is very much obvious, Food Experimentation is good for food and drink, and Tailor Assembly is useful for sockets on clothings. However there are others, what is used for which BM component? And what is used for X, Y and Z? Things that are not that obvious.

Please post the oddballs here and I will compile it into the top-post and rename this thread.
Thanks in advance.

/Zimoon

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Savacc
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Re: Use Cases for Artisan Experimentation

Post by Savacc » Sat Feb 13, 2010 6:49 pm

IMHO all Shipwright skills qualify as oddballs, since there is no one "Shipwright Assembly or Experiment Skill", rather there are seven.

Advanced Component Assembly and Experimentation (DI's and Caps)
Booster Assembly and Experimentation (boosters)
Chassis Assembly and Experimentation (chassis and armor)
Engine Assembly and Experimentation (engines)
Power Systems Assembly and Experimentation (Reactors)
Shields Assembly and Experimentation (shields)
Weapon Systems Assembly and Experimentation (weapons, missiles and countermeasures)

punx
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Re: Use Cases for Artisan Experimentation

Post by punx » Wed Nov 24, 2010 8:30 am

Umm.. so for munitions (AS/WS) do you need the artisan skills, or better off going with the resource quality increase?

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Savacc
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Re: Use Cases for Artisan Experimentation

Post by Savacc » Wed Nov 24, 2010 4:53 pm

You could skip the Artisan boxes entirely as a Munitions Trader. The resource quality is essential, but by just taking the WS and AS Assembly/Experimentation lines you will have the prereqs to get them.

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