Calculating min and maximum values of items...

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Imperial Outpost
Apprentice Crafter
Posts: 64
Joined: Wed Jul 02, 2008 9:33 am

Calculating min and maximum values of items...

Post by Imperial Outpost » Thu Sep 18, 2008 5:09 pm

Is there a way to calculate the minimum and maximum values of an item?

For example - if I make a gun and get 87% experimentation on max damage which comes to 345 and another at 54% that comes out at 280.

Is there a way to calculate from that what the minimum value and the capped value would be?

87% = 345
54% = 280
1% = ?
100% = ?

Ta! :D

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Savacc
Architect & Shipwright Forum Moderator
Posts: 1207
Joined: Mon Mar 26, 2007 9:45 pm
Location: Central Oregon

Re: Calculating min and maximum values of items...

Post by Savacc » Thu Sep 18, 2008 11:23 pm

Well,

345 - 280 = 65
87 - 54 = 33
65/33 = 1.969696

so 1% will be close to that

13 * 1.969696 = 25.606048

so 100% is going to be close to 370

With only two values to work from you can only get a rough estimate. You can be certain that the server side numbers are using decimal places, out to at least 6. (we know this from schematics such as Crafting Stations that do report a value to us out to 6 decimal places). In your case the number being reported to you is a whole number that has to have been rounded or truncated. To get a more precise number you would need more data.

Imperial Outpost
Apprentice Crafter
Posts: 64
Joined: Wed Jul 02, 2008 9:33 am

Re: Calculating min and maximum values of items...

Post by Imperial Outpost » Fri Sep 19, 2008 12:24 pm

Thanks! Was driving me mad! lol! :)

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