But again, the main problem is that players, most of the players, want more friends to group with. There is the dualism, players at low-pop galaxies want other players to group with, and any other playing style for that sake, and so do players at medium-pop galaxies, they also want more players to play with. There are only a few high-pop galaxies, I believe they are 3 to 5, at the most. Their combined population is still only about 20-25 % of the entire player base, which is a too thin a lacquer to spread out on all existing galaxies.
Personally I think we need to do the math first and whine later, if ever.
This is for exactly the same reason why I always oppose another "SWGCraft" site, the momentum of submitters is simply too small to make any one of competing sites work, they will not even come close to decent, but mediocre at the best. And nobody will be happy, and no site will provide a good and maintained database.
If the player base was a lot larger, OK, but it is not. I have lived at Gorath for a long time but not in a huge guild, and Gorath is definitely a medium-pop galaxy (have a look at the GCW stats for one, G is low on the SOE forums but is highly vital at many, many German forums). I have problems finding a group, even with the recent community search thingie. Then extrapolate this to enforce every galaxy being less than Gorath!!! That is what you guys speak of.
No, what I envision is that there will be a decently short list of galaxies allowed to transfer to, probably Gorath will make it for one of them while for example Kauri will not (it is hardly visible in any statistics). Many players will not want to move to Bria or Chimaera, both are known as laggy and crowded, but possibly they want to move to any one of those that today are medium-pop. Some players will beat the rumors and go for Bria and Chim.
Is that a bad thing? Not for medium-pop galaxies. But definitely for low-pop galaxies. On the other hand, they have suffered a long time and this is a great opportunity for the players there to go get some friends.
Creating incentives is good, but even with the greatest rewards there is a tomorrow. So, give that guy from Bria an uber armor and uber gun, or a set of 45.00 crafting stations with some inherent bonus, if he chooses Kauri. But then what? What if only 100 other players did that same move, spread out over several time zones and 7 inhabitable planets and a few cities/guilds each planet?
Is that not the same thing as giving a farmer $1,000,000 if he moves out to the wasteland with the promises that others will follow. Yeah, next neighbor is still 500 km away, right? But even with just 5 km you hardly walk over for a coffee break.
Normally people want to move to areas where there are at least a decent amount of other people, simply because the service becomes somewhat better, and in large cities there is everything. Some countries have tried to move large amounts of people to less inhabited areas for various reasons, mainly agricultural or industrial. Has that worked out well? Even with incentives? No!
Now I repeat myself: I had hoped for a smaller number of new galaxies, and so had many other players that even started planning for such a move. Why this was ruled out we don't know. From an engineers point of view it had been quite an equal amount of work both ways. But that would also have caused all the player base to move, moving to a less numbers of galaxies, but nobody would have known what is high-pop vs. medium-pop. Today we know that, more or less.
The only short stick I currently see for any player that moves is that they might loose a territory of land, it is most probably occupied at the new galaxy, and they must find a new great piece of land to settle down at. The players at high- and medium-pop galaxies can remain settled where they are at.
What amazes me is, now the player base has whined for two years about low-pop galaxies. Finally SOE does something, then everybody yells and whines once more. Yet I have not seen many good other options that SOE could have picked, in fact I have seen none but the a-few-new-servers suggestion. None that would have worked out after doing the math. And I believe the Devs have done that math.
Criticize, but do it constructively, which includes constructive suggestions and ideas. Everything else is just ranting and whining