GU 16: Stronghold of the Lok Revenants [Test Center]

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AtiInc
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GU 16: Stronghold of the Lok Revenants [Test Center]

Post by AtiInc » Fri Mar 12, 2010 11:36 am

Game Update 16: Star Wars Galaxies™: Stronghold of the Lok Revenants

Features:

Return to Lok and uncover secret riches found in Nym's fortress. Take on the challenge offered by Nym and the Lok Revenants in this expanded version of the original quest series and earn new rewards, including a new weapon, the Jinkins J-1 Rifle.

Battle through new side quests to earn great Collection Set rewards such as a mounted Slugthrower decoration and Nym's logo rug

Take your pirate ways to the depths of space. A new piracy system lets you and your friends pull wealthy trade convoys out of hyperspace and pillage them with your starfighters. Take out the well-armed escorts and blast the convoy ships to claim your bounty of new engines, shields and more

New space features include improved power for ship weapons and special tokens awarded for Destroy Duty Missions that can be traded in for ship parts


Nym’s Themepark


Nym's Theme Park is now at the tail end of the existing Star Wars Galaxies content path.

Players can participate in the new Nym's Theme Park regardless of their participation in the old version of Nym's Theme Park.

Players can participate in the new Nym’s Theme Park by receiving a quest after completing the Bossk quest line (in the content path) OR by being level 56 or higher.

Speak to Vana Sage in the Stronghold to kick off the theme park content.

Speak to other Lok Revenants in the Stronghold such as Rek Thelcar, Stuvany Inglen, Mako Ghast, Grenz Zittoun for side content as you progress through the main content story line.

Speak to Ran Machado for a fun event clearing the Stronghold grounds of weeds (Lok 463 23 4967).
For space, see Urikos thread: http://forums.station.sony.com/swg/...opic_id=1060852


GCW


Turrets were not firing out to 64 meters due to their detection region being rounded down below 64 meters and using locations instead of objects.

Mini-Turret added to faction recruiters for purchase. Mini-turrets are purchased in stacks of 10 for 250 tokens, last 1 minute when dropped, and do 250-500 damage. Mini-turrets target factional enemies and do not grant experience and do not grant GCW points.

Domestics Draft Schematic Added: Imperial Command Hat

Imperial Command Hat is a wearable for only humans.

Turrets should shoot up to 64 meters.

Doing destroy duty missions while Special Forces will give you additional 50% mercenary tokens.

Rumor has it that Watto will trade certain illicit items for mercenary tokens.

You can now purchase space ship components with the special tokens granted by destroy duty missions

Reduced the factional spawn rate slightly in areas where force sensitive mobs are spawning.

The war intel pad will now repeat the last action it performed when the Use action is selected. This means that when used from the toolbar, it will repeat the last action it performed.

The Naboo System, Naboo System Player vs Enemy, and Naboo System Player vs Player GCW region/category contribute to the planetary score for both Naboo and Rori.

The Corellian System, Corellian System Player vs Enemy, and Corellian System Player vs Player GCW region/category contribute to the planetary score for both Corellia and Talus.

The "weight" of the GCW score category for the 8 space zones (Corellian System, Dantooine System, Dathomir System, Endor System, Karthakk (Lok) System, Naboo System, Tatoo System, and Yavin System) has been adjusted to contribute 5x more to the planetary and galactic score than the other GCW score categories (which will each contribute 1x). In general, the 3 space GCW score categories for each of the 8 planets with an associated space zone (space zone 5x, space zone pve 1x, and space zone pvp 1x) contribute approximately 30% to the planetary and galactic score.


Space Factional Presence


If you are aboard an overt factional ship (can be pilot or passenger), "actively" playing the game, not incapped/dead, of the same faction as the ship (can be on leave, combatant, or special forces), and in a space zone associated with a ground planet (Corellian System, Dantooine System, Dathomir System, Endor System, Karthakk (Lok) System, Naboo System, Tatoo System, and Yavin System), each minute, for risking life and limb to provide factional presence/patrolling the space zone, you will automatically provide a nominal amount of points to the GCW score for your faction for the space zone GCW category of the associated ground planet.

If you are in the pilot seat, operations chair, or turret, the amount of points contributed is proportionate to the pilot skill, plus a 10% bonus for each GCW rank.

If you are not in the pilot seat, operations chair, or turret, the amount of points contributed is proportionate to the character level, plus a 10% bonus for each GCW rank.

The same aligned city bonus (100% bonus, plus a 10% bonus per city rank, plus a 5% bonus per year of city age) is granted if the character's citizenship city is located on the corresponding ground planet and is same faction aligned as the character.

If the character's citizenship city is located on Rori or Talus, it will be associated with the Naboo System or the Corellian System, respectively, in determining the space factional presence same aligned city bonus.

Space factional presence and contribution are displayed in the "GCW Factional Presence" and "GCW Personal Contribution" window of the War Terminal and the War IntelPad.


GCW Region Defender


The Galactic Civil War is vast in scope, and players from every galaxy have flocked to the front lines. Leaders are needed from both sides to provide leadership, planning and coordination of war activities across the 148 theaters of operation, spanning 10 planets and 8 space zones.


Guild Factional Alignment


The guild leader can set the guild's factional alignment from the guild management terminal.

There is a 1 day wait to switch the guild's factional alignment. There is no wait to align with the same faction that the guild most recently aligned with.

The guild's factional alignment is displayed in the guild status window.


Region Defender


The mayor and guild leader of factionally aligned city and guild with at least 10 guild members can use the city/guild management terminal to select one of the 148 regions to defend.

There is a 1 day wait to switch region. There is no wait to defend the same region that the city/guild most recently defended.

The city/guild region defender information is displayed in the city/guild status window.

The "GCW Region Defender" radial menu on the war terminal/intel pad will display more detailed region defender information for all the 148 regions.

The time that a city/guild started defending a region is only reset when the city/guild starts defending a different region.

If the city/guild stops defending a region, and then later resumes defending it (even as a different faction), the time that the city/guild started defending a region is preserved.
Region Defender Bonus

Region defender bonus is only available once the city/guild has defended the region for at least 3 days.

Each region has a fixed 20% bonus.

The fixed 20% bonus is divided proportionately between the 2 factions based on the percentage of the GCW score for the region.

The proportionate amount that each faction gets is then divided evenly by the total number of cities and guilds currently defending the region for that faction to arrive at the final bonus value for that faction.

The final bonus value is applied to all the citizen's/guild member's personal GCW points earned, provided the citizen/guild member is the same faction as the city/guild and earns the GCW points while in the same region that the city/guild is defending.

The final bonus value is applied to all the citizen's/guild member's GCW score contribution to the region the city/guild is defending, provided the citizen/guild member is the same faction as the city/guild and makes the contribution while in the same region that the city/guild is defending.

If both the citizen's/guild member's city and guild are defending the same region, only one bonus will be granted.

The final bonus value is displayed in the city/guild status window and the "GCW Region Defender" information window from the war terminal/intel pad.


Region Defender Title


Region defender title is only available if the citizen/guild member is the same faction as the city/guild, the city/guild has defended the region for at least 3 days, and the faction has at least 70% control of the region.

Once the title is available, the "GCW Region Defender - City" and/or "GCW Region Defender - Guild" title(s) will be available in the title drop down list.
The title will display "Defender of " ingame.


War Room Chat Rooms


The RebelWarRoom and ImperialWarRoom chat rooms will be created by the system.

Only same faction aligned mayors and guild leaders of same faction aligned cities and guilds with at least 10 guild members can enter these rooms.


War Planner Title


The "Rebel War Planner" or "Imperial War Planner" title is available to same faction aligned mayors and guild leaders of same faction aligned cities and guilds with at least 10 guild members.
Beastmaster

Beast glancing blow base chance from incubation modifiers has been properly hooked up.

Added a Loyalty Level Progress percentage to a beast's examine window. This progress is the percentage completed towards the next level. It is not displayed, once level 5 (Best Friend) is reached.

Wing Buffet and Trample have had their AOE cone increased from a measly 10 degrees to 30 degrees.

Provoke should now properly add hate to a target based on the provoke command level.

Specialized Supplements now affects health and action regeneration properly.

Added Spit 5 to a creature to make it available for learning.

Nerf mount camera height fixed to be three meters instead of zero meters.


Medic


Rheumatic Calamity greatly reduces the chance to strikethrough, block, parry, or dodge its effects.

Rheumatic Calamity now shows its damage in the combat log. Traumatize will now drain action from a target, if the target has less than the amount of action to be drained.


Structure Trader


Diagnostic Screen loot schematic is now learnable by structure traders, since it can be crafted by structure traders. Previously, it was learnable by engineers, but craftable by structure traders.


Engineers


Adding only armor to a droid should now set that droid's level properly.


Bounty Hunter


Armor Break debuff effect now shows the correct statistics on its icon hover information.

Ambush expertise "Advanced Armor Break" now shows the Ambush Critical Chance in the character sheet statistics summary. The statistic is properly used in combat, but was not displayed.

Armor Break's effect descriptions have been updated.


Entertainer


When a player uses the /stoplisten command to stop listening to a musician, the musician should no longer stop listening to him or her self.


Weapon Trader


Profession restrictions on finished products for draft schematics have been lifted.


Jedi


The /battlefield command may be used with meditation.

Saber Intercept combat logs are now all redirected to the guardian.

Saber Intercept requires a target.

Saber Intercept cannot be used on opposing faction members. Neutral players cannot buff non-neutral players.

Saber Intercept cannot protect a player in a duel or bounty hunter TEF.

Saber Intercept cannot protect a player in stasis.

Saber Intercept now directs combat results on a successful hit to the protecting jedi. This includes combat log data.

Saber Intercept is not usable on yourself.

Saber Intercept should no longer redirect damage to corpses.

Cautious Nature stance expertise has had its glance bonus changed to a parry bonus.

Saber Intercept ability added. This ability redirects damage from a target that is buffed with this ability to yourself.


Officers


Paint Target 1-3 (non-expertise) may now be used by all weapons, except heavy. Previously, only pistols and melee weapons could be used.


User Interface


The Waypoint count (and ratio graphic) in the Datapad UI now displays the proper values.


Battlefield


Added an IM audio sound to the battlefield invitation window.

On-leave players may not use terminals.


Player City


CityChat chat channel is now available for citizens of the player city.

/city and /citysay will send to the CityChat chat channel.

If you have city text chat issue, you can use the command /cityTextChatRoomRejoin to leave and rejoin the city text chat room to attempt to resolve the issue.


Misc


Bestine Election will now properly give out the rare painting again.

Vekis Kiyanu has had his location changed slightly. (-63, 2727 to -113, 2714)


Mos Eisley


Shuttleport travel location lowered to fix a problem of players getting stuck when flying to it.


Weapons


Bounty Hunter DC-15 is a collection weapon and should have a profession restriction of Bounty Hunter.

Smuggler DL-T has had its profession restriction reinstated.


Damage Over Time Effects


DOT's will keep a player in combat with the opponent that applied the dot, even if they are out of line of sight of each other.


Buffs


Changed many buffs from attacks to non-damage attacks, which could cause unintended posture changes (meditation affected).


Stealth


Using an attack ability on an unattackable target will reapply stealth on the attacker. The application will take into consideration cooldown time of the stealth that was removed.


SNOWBALLS!


You can no longer throw snowballs at targets that are sitting down (including Meditating or people logging out).


Testcenter


Added the Death Trooper A BWDL19 Rifle, the GCW TC-22 Blaster Rifle Replica and the Jinkins J-1 Rifle (Nym's Theme Park reward) to the frog.
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