Star Wars Galaxies: Game Update 13

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Zimoon
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Re: Star Wars Galaxies: Game Update 13

Post by Zimoon » Fri Oct 02, 2009 5:33 am

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Star Wars Galaxies: Game Update 13 -- Chronicle Master System

Publish Notes, September 30th, 2009

Chapter Gift
  • Jabba’s Comlink (Quest Object)
Highlights

Star Wars Chronicles Master System

It’s time to open your imagination and start creating stories to share with your friends. With the Star Wars Chronicles system, you now have the ability to create stories from relics you will discover throughout the galaxy. Use the Quest Builder to write your story with the relics you have discovered. Hit “Create Quest” to consume the relics and create a holocron in your inventory. This holocron can be traded to others or activated to begin the adventure. Completing holocrons will reward you with profession experience and tokens. Tokens can be used at the Chronicles reward vendor, S7-U44 Vending Droid, in both Theed and Coronet. The vendors are in the tent behind C-3PO. You can purchase relic booster packs from them as well as other exciting rewards.

For some friendly assistance, speak with C-3PO and he will explain more about Chronicles.
  • Chronicle Master – all players can advance in the chronicle profession. Open your profession wheel and take a look at what awaits as you advance as a chronicler.
  • Quest Builder – the tool used to create holocrons or drafts.
  • Draft – a saved version of your quest. Creating drafts does not consume relics. You can edit drafts freely. They can be used to create holocrons.
  • Relics – objects that represent memory, experiences, visions. You will discover relics as you play the game.
  • Holocrons – by pressing “create quest” in the Quest Builder, you will consume the relics for your quest and produce a holocron in your inventory. This can be traded or sold on the Bazaar. Players can active them to participate in your quest.
  • Sharing – as you progress in the Chronicle profession, you will gain the ability to allow your Chronicle holocrons to be shared. Sharing will allow multiple players to enjoy your quest from a single holocron.
  • Fragments – relic fragments. They are acquired through loot, as a byproduct of creating a holocron, and by deconstructing relics. Fragments can be combined to create a relic.
  • Tokens – earned for completing other people’s quests. When people complete your quests, some tokens will be held in your Chronicles Reserve for you to claim. Use /chroniclerGetReserve to claim your reserve of tokens and Chronicles XP.
  • Relic booster packs – purchased from the Chronicles reward vendors by using tokens, they provide random relics.
Vendor/Bazaar:
  • Search By Attribute: Selected object types can now be searched by selected attributes in the vendor/bazaar window. If the selected object in the Object Type Filter tree of the vendor/bazaar window supports search by attribute, the "Enable Item Attribute Filter" checkbox will be displayed at the bottom of the window where you can perform search by attribute.
  • The price limit on the bazaar has been increased to 10,000,000 credits.
  • Vendor price limit has been increased to 833,333,333 credits.
  • A /locateVendor command has been added to find all your initialized vendors and report their status. The command has a 15 minute cooldown.
  • Resource containers on vendor/bazaar that are instant sale now contain the "Credits Per Unit" attribute. This attribute is also searchable through item attribute search.
  • You can now create waypoint to vendor for items in the Available Items tab. These waypoints will not contain the item price in the waypoint name.
  • Fixed issue where some items of type Armor Component or type Container are not listed when the Component->Armor Component or the Misc->Container node is clicked in the bazaar/vendor window Object Type Filter tree.
  • In the vendor/bazaar window Object Type Filter tree, items immediately under the Component node have been moved to the new Component->Component node. The new Component->Component node supports Search By Attribute.
  • In the vendor/bazaar window Object Type Filter tree, items immediately under the Deed node have been moved to the new Deed->Deed node. The new Deed->Deed node supports Search By Attribute.
  • In the vendor/bazaar window Object Type Filter tree, items immediately under the Misc node have been moved to the new Misc->Misc node. The new Misc->Misc node supports Search By Attribute.
  • In the vendor/bazaar window Object Type Filter tree, items immediately under the Tool node have been moved to the new Tool->Tool node. The new Tool->Tool node supports Search By Attribute.
  • You can now specify more characters on the item name filter entry field.
Banking:
  • Galactic Reserve
    • You can store up to 3 billion credits per character in "long term, for a rainy day" storage in the Galactic Reserve. There is no interest paid on credits kept in the Galactic Reserve.
    • From any banking terminal in any of the Galactic Reserve 3 branch cities (Mos Eisley, Theed, and Coronet), through the bank terminal's radial menu, you can deposit/withdraw 1 billion credits at a time to/from the Galactic Reserve.
    • If you have a deposit with the Galactic Reserve, the balance will be displayed after the Bank balance.
    • There is a 15 minutes wait before you can perform another transaction with the Galactic Reserve.
  • If receiving new credits into the cash (or bank) balance would cause the cash (or bank) balance limit to be exceeded, existing cash (or bank) credits will be automatically transferred to any available bank (or cash) balance or any available galactic reserve balance to make room for the incoming credits.
User Interface
  • Holding delete/backspace/arrow keys/home/end now works properly in text fields.
Combat
  • A pass was made on many melee weapon sounds.
    • This means many of the melee weapons will now be using custom sounds rather than the default swing.
Misc
  • Yavin IV Whisper Bird lair names should no longer show as code string.
  • The pirate trap abilities can no longer be used on asteroids
  • The Sorosuub Ion Mesh Projection shield should now get valid values when looted
  • Added new counter badges for players that have accumulated more than 300 badges.

Woah, more love to crafters -- in the same year 8)
[Traders || Extra cool]

May the Force be with the Devs team eternally!

/Zimoon

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Savacc
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Re: Star Wars Galaxies: Game Update 13

Post by Savacc » Fri Oct 02, 2009 7:24 pm

Zimoon wrote:Woah, more love to crafters -- in the same year 8)

May the Force be with the Devs team eternally!

/Zimoon
Im not quite so sure about that Z. :?
Raising the credit limit on Bazaar sales to 10 million could mean that the Bazaar becomes the game's universal "Auction House" and people quit using Player Vendors. :shock:

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Re: Star Wars Galaxies: Game Update 13

Post by Tinsel » Fri Oct 02, 2009 7:44 pm

Savacc wrote:
Zimoon wrote:Woah, more love to crafters -- in the same year 8)

May the Force be with the Devs team eternally!

/Zimoon
Im not quite so sure about that Z. :?
Raising the credit limit on Bazaar sales to 10 million could mean that the Bazaar becomes the game's universal "Auction House" and people quit using Player Vendors. :shock:
I complete agree Savacc. That single change is in reality quite a huge boon to the combat players at the expense of crafter players, which has become the norm of late. I have no idea what Sony is thinking, but they don't appear to want my money too badly. I thought the WoWification of SWG was ended, but it seems they're not done dismantling DD's economic experiment hereabouts.
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Zimoon
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Re: Star Wars Galaxies: Game Update 13

Post by Zimoon » Fri Oct 02, 2009 11:07 pm

OK, that was just one item out of quite a few others, isn't it? And I am quite pragmatic on this item 8)

One aspect, until today we have seen many players turning their second toon a so called Trader :roll:
Just to enable them to sell some crap loot from a vendor. We won't see more of them now. And when those leave the field, some of them have actually crafted to an extent, perhaps there is more business for real crafters 8)

I have never been much into "trading" in the sense of buying select stuff and selling it for profit. I can imagine that section hurts, but, may I ask an uprifgt question: is this kind of affairs very important to the majority of crafters we see at this site? Honestly, I don't know.

I liked a lot of the other items though :D

/Zimoon

GymQuirk
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Re: Star Wars Galaxies: Game Update 13

Post by GymQuirk » Fri Oct 02, 2009 11:27 pm

About a third of the stuff on my vendors is priced at under 20k and I've not had much difficulty selling them. For that matter, just about everything on my vendors is priced under 5M, and most well under 1M. I'm not particularly concerned about the bazaar credit cap going up.

The 25-item limit that remains in place is certainly not making me reconsider moving the 400+ items I have in stock out of my shop.

Frankly, I welcome raising the cap on auctions. Now I don't have to worry about how high a fixed price to set on semi-rare loot. I can start the bidding at 20k (or 250k, or 1M) and let the market determine the final price.

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Re: Star Wars Galaxies: Game Update 13

Post by wrackspurt » Sat Oct 03, 2009 4:53 am

Tinsel wrote: I have no idea what Sony is thinking, but they don't appear to want my money too badly..
I do. They're thinking that a majority of the characters are what Z calls combateers, and it is they who will be appeased first, then traders, then ents. Probably not so much on Starsider, but there people on Flurry who will come right out and tell you that if you don't PvP, you're wasting $15 a month (because they are simple-minded, unimaginative people). Adding traders and ents did give the game nice diversity, but it's an MMO, and MMOs are all about the ground combat. Enough griping from us, and they would probably just tell us to go do Second Life.

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Re: Star Wars Galaxies: Game Update 13

Post by Hashashin » Wed Oct 14, 2009 11:45 am

I really like this update, it will not kill your normal customers. They will go to your vendor. But if you are new to the game, there is not much sense to put vedors. I sell a lot now on bazzar and my income has increased greatly!

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Re: Star Wars Galaxies: Game Update 13

Post by Zimoon » Thu Oct 22, 2009 11:42 am

Complemented with missing update notes, sorry that I have been inactive, or rather active but with with SWGAide 8)

Original notes
Star Wars Galaxies: Hotfix 13.1

Publish Notes, October 5th, 2009

Chronicles
  • The person holding a Chronicles Holocron may now share that holocron quest with themself.
  • Reduced the cost of many Chronicle Token rewards.
  • Tweaked up Chronicles XP for holocron creation.
  • The Quest Builder can now be resized vertically.
  • The sharing option is now disabled when you make a draft. This has always been the behavior, but the quest builder never reflected that.
User Interface
  • You can now view your average Chronicle rating, total ratings, and the last time you received a rating in the Character sheet, under the Personal tab. (NOTE: There is currently a known bug with the rating/total ratings values.)
TCG
  • The armored varactyl statue will now work with pre-nge Varactyl mounts
Misc:
  • No trade shared items on vendor should now correctly display "No Trade Shared" when examined.

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