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Web Based SWGCTool

Posted: Fri Sep 26, 2008 7:58 am
by wzydhek
Hey all. I am in the process of writing a web based tool similar to JnF's SWGCTool. I am looking for anyone fluent in C#, and ASP.NET, with additional emphasis on AJAX and Appearance/Client Behavior experience.

Over the last 4 years, I have built up a database of all historic resources via currentresources exports from the original swgcraft website as well as this one, and also some manual entry (quite a bit actually) of resources that were not in those current resources exports.

I am trying to make the tool as easy to use as possible.. such as the "My Resources" page will allow you to enter new resources with a auto-complete resource type dropdown, this will filter the resource name based off the historical resources (narrowed down by currently selected server and resource type). If the entered resource name exists (also based off auto-complete), stats will be filled in automatically and all you have to do is enter the qty, cpu, and turn filter and generic on or off, then save the resource to your own "Resource Set". If the resource name does NOT exist, you will then be able to set the stats, and when you add it to your resource set, it will automatically add that resource to the master resource table.

The My Resources will hold each user's resources and filtered by a Server dropdown list.

Some of this is already working, but I am no good with the Appearance/Client Behavior of site design. I am a programmer. So looking for a few people interested in participating.

Some of the features I plan on implementing are a "My Inventory". Specifically to track all those factory run components you have made, which will then be treated similar to a resource in the "Crafting Page". Also, CPU will of entered resources will be taken into account when calculating suggested selling prices. Additionally, a major feature will be the Crafting Page itself, allowing "optional" resources to be used or not, as well as optional components. This will include those "slots" that can have one of several types of components that will work in that slot. The Resource Requirements can include just the top level or complete list for item and chosen components, INCLUDING any necessary resources used in making the Schematics.

The site is being developed in ASP.NET 2.0 (C#) with a SQL 2005 database. My current project is running within Visual Studio 2005 with built in Web Server Engine (debug mode) and SQL Express 2005.

Re: Web Based SWGCTool

Posted: Tue Dec 09, 2008 3:08 am
by Centra28
it's been a long time since this has been posted, but i can easily help you w/ what you are wanting to do. I know a bit about everything you were asking. it would actually be really good practice. if you are still around, let me know

Re: Web Based SWGCTool

Posted: Tue Feb 03, 2009 12:49 am
by wzydhek
Well. I've been rather busy lately, so haven't had much time to work on it, but I have the last few days. I have registered a new domain name ( for it, and so far have a resources inventory page ready as well as a register/login page. Still MUCH work to do, but it's a start.

If you have nothing to do, feel free to check out (once DNS settings have propagated), and tell me what you think.

The resources page will also let you import resources from your JnF SWGCTool backup file.

Caution. I am regularly making changes, so I might miss new account registrations and resource entries. If so, I appologize. I will try to remember to import those database changes if I overwrite the database with my local copy.

Re: Web Based SWGCTool

Posted: Tue Feb 10, 2009 3:03 pm
by wzydhek
Making Headway.. It's a painstaking process to gather and document all detail for every schematic, such as the resources, the components, the "Templated" components, the professions and skills needed for each schematic, etc.. But getting there. I think I have all schematics done except for munitions and most loot schematics. Still working on those.

I have made some code changed and layout changes to improve speed of the site, and have added a Schematics page. This page still needs a LOT of work, but the simple recursive display of a schematics resources and components are there.

Anyone interested in helping me "Style" this website? It's kinda plain-jane right now.

Re: Web Based SWGCTool

Posted: Wed Feb 11, 2009 2:49 am
by alibegoa
My thanks on your hard work, I'd help if I knew anything about programming or web design :(

Re: Web Based SWGCTool

Posted: Thu Feb 12, 2009 2:33 am
by wzydhek
Thanks, I appreciate it.

All schematics except some loot schematics are in.. I have started the work on the Schematics page. I have yet to add the display of total resources/schematics bill of materials to the page, as well as checkboxes to select "optional" components and drop down boxes for "templated" components. After that, I will add in an Inventory page to contain your looted items (that are used in crafting) and crafted items. Then I will start coding the best resource determination as a drop down next to each resource/component. Lastly, I will add a harvester tracking page and a "Journal" to track purchases of items and resources (to auto update your resources and inventory) and sales of items and resources, as well as a Vendor tracking page. Still a lot of work to do, but hope I am headed in the right direction.

Any comments or suggestions would be greatly appreciated!

Re: Web Based SWGCTool

Posted: Fri Feb 13, 2009 3:13 am
by wzydhek
FYI, I have updated the Configure page to allow you to change your password for the site :)

Re: Web Based SWGCTool

Posted: Mon Feb 16, 2009 2:29 am
by wzydhek
The Schematic page now allows "Optional" components to be selected, and the calculated resource totals are now done.

Next I will work on the Templated component selection and then the Best available resource from "MyResources" part. this will be the most complicated part.

I also have a preliminary Inventory page up.

Any feedback so far? Your comments/suggestions will greatly improve this new utility.