GU5 Weaponsmith

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Unreal
Novice Crafter
Posts: 2
Joined: Wed Jul 09, 2008 2:40 pm

GU5 Weaponsmith

Post by Unreal » Fri Aug 15, 2008 2:39 pm

Hey hey, I've been working on an application as of late, basically, you can select what your wanting to craft, eg: Heavy Elemental Chamber, and a window'll pop-up and tell you what resources you need, and such.

Another idea I've been working on (but I have yet to figure out how to implement it) is, lets say you need Phrik Aluminum, and you have it, but your un-sure if it'll cap the section it's going in to, you can type in your OQ and SR for example, and it'll tell you.

Would this be a useful tool to continue to work on? And any thoughts/ideas?

Thanks :D

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Zbignew
Intermediate Crafter
Posts: 150
Joined: Tue Mar 27, 2007 3:45 am
Location: Serenity Farm

Re: GU5 Weaponsmith

Post by Zbignew » Fri Aug 15, 2008 3:57 pm

Not sure but aren't you duplicating the schematics section on the public development site?
http://www.swgcraft.co.uk/dev/viewschem ... schem=1490

Zbig
Proji--------------------------Syotr
Wannabe Droid Engineer-- Wannabe Ranger

Unreal
Novice Crafter
Posts: 2
Joined: Wed Jul 09, 2008 2:40 pm

Re: GU5 Weaponsmith

Post by Unreal » Sat Aug 16, 2008 2:40 am

Haha, oops. I haven't seen that before, my bad :)

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