Discussion -- Schematics, HQ vs. LQ vs. Mixed

Submit ideas and suggestions on how we display, catalogue and export the schematics.

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Zimoon
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Discussion -- Schematics, HQ vs. LQ vs. Mixed

Post by Zimoon » Thu Mar 25, 2010 10:34 pm

To improve this site's information on schematics even further and to provide an answer to a common beginners' question we have been discussing to add an info field. This is a request for comments.

The naive idea is to per schematic add a field which can have one of these vales
  1. HQ --- the quality of the item always matters
  2. LQ --- the quality of the item never matters
  3. Mixed --- the quality of the item matters for some items, but not at all for others
The 3rd option leaves to the user to find out.

Another idea is to have 1 and 2, but for 3 it would rather be a list of schematics that require HQ of the current sub-components. For each schematic such a list contains schematics that calls for HQ.

Are there even other ideas and feedback? You are welcome with any feedback or correction :)

Greetings Zimoon

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Savacc
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Re: Discussion -- Schematics, HQ vs. LQ vs. Mixed

Post by Savacc » Fri Mar 26, 2010 5:17 am

I give it a thumbs up :D
The only schematics I can think of that go in category 3 are the electronics in Master Artisan. Basically there, if it is used in a Crafting Station it must be HQ, if it is used anywhere else then LQ. But I may be missing some.

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AtiInc
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Re: Discussion -- Schematics, HQ vs. LQ vs. Mixed

Post by AtiInc » Fri Mar 26, 2010 8:22 am

This is a great idea Zim!
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Swedishoyster
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Re: Discussion -- Schematics, HQ vs. LQ vs. Mixed

Post by Swedishoyster » Fri Mar 26, 2010 9:21 am

I think the sub components in Armour Coloring Kit can be any quality as well (at least i can't see any difference so I use bulk resources).

Also all armours really, but the other way around, the subcomponent (cores) must be high quality while the resources for the final crafting, the appearance, doesn't matter at all.

So aye, it's a very good idea, or you might have to learn the hard way... i still don't know if weapons work the same, but i take no chances and use the very best resources for the last crafting as well.
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Zimoon
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Re: Discussion -- Schematics, HQ vs. LQ vs. Mixed

Post by Zimoon » Fri Mar 26, 2010 1:09 pm

Do not praise me, it was Sobuno that in a private discussion questioned my naive suggestion. Then, because there are so few specials we came up with the second suggestion, the "mixed" cases are listed on a component<-->used-in-schematic relation; a list of adjacents in computer science gibberish.

Is there any special case to think about?
I cannot think of anyone, but ...




Where are my memory pills now again, aaaah, there, in my mouth 8)

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