Split-The old guide

Submit ideas and suggestions on how we display, catalogue and export the schematics.

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Sobuno
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Split-The old guide

Post by Sobuno » Mon Mar 30, 2009 6:52 pm

Zimoon wrote:Sobuno, can you delete a schematic called "DELETE something" I must have made a mistake somewhere :oops:

/Zimoon
Deleted ;)

Sobuno
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Re: Editing schematics

Post by Sobuno » Thu Apr 02, 2009 12:18 am

Added a new Schematic Type: "Coming in Game Update 9"

Ehtyx
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Re: Editing schematics

Post by Ehtyx » Thu Apr 02, 2009 6:26 pm

Sobuno wrote:
Zimoon wrote:Sobuno, can you delete a schematic called "DELETE something" I must have made a mistake somewhere :oops:

/Zimoon
Deleted ;)

Ehm.. blame me for that i think.. hehe didn't find a way to delete a shem i messed up, so i renamed it delete, lol..
Told Zimoon about it, but that doesn't mean he's to blame, hehe

Zimoon
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Re: Editing schematics

Post by Zimoon » Thu Apr 02, 2009 8:24 pm

Ehtyx wrote:
Sobuno wrote:
Zimoon wrote:Sobuno, can you delete a schematic called "DELETE something" I must have made a mistake somewhere :oops:

/Zimoon
Deleted ;)

Ehm.. blame me for that i think.. hehe didn't find a way to delete a shem i messed up, so i renamed it delete, lol..
Told Zimoon about it, but that doesn't mean he's to blame, hehe
I managed to fix one solely on my own :mrgreen:

Akshaag
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Re: Editing schematics

Post by Akshaag » Fri Apr 03, 2009 10:02 am

Hi guys,

Thx for the great work you do for schematics but it's seems to me that there are still some bugs.

1/ There are some schematics (Duplicated) with the same swgcraft_id ! You should delete all these duplicated schematics. (example Rancor Aid, id 355 and id 1665)

2/ Duplicated swgcraft_id : hyadditive (Hyper Yeast Additive : id 1403 and Hyper Yeast Concentrate : id 1406)

3/ Some missing Experimental Properties

4/ And finally 'Null' swgcraft_id for :

1402 : Deed for: Geothermal Harvester, 1428 : Advanced Micro Sensor Suite, 1429 : Advanced Control Unit, 1481 : Assorted Fruits, 1482 : CC-V 'Legion' Cryo Projector , 1485 : Elemental Cryo Chamber, 1486 : Elemental Plasma Chamber, 1487 : Elemental Electric Chamber, 1488 : Elemental Corrosive Chamber, 1490 : Heavy Elemental Chamber, 1491 : Advanced Melee Weapon Reinforcement, 1492 : Melee Weapon Reinforcement, 1493 : Basic Melee Weapon Core, 1494 : Orveth Gas Cartridge, 1495 : Tibanna Gas Cartridge, 1496 : Basic Ranged Weapon Core, 1497 : Standard Heavy Weapon Core, 1498 : Standard Ranged Weapon Core, 1499 : Standard Melee Weapon Core, 1500 : Advanced Melee Weapon Core, 1501 : Advanced Ranged Weapon Core, 1502 : Advanced Heavy Weapon Core, 1510 : Fish Tank, 1511 : Framed Beetle Specimens, 1512 : Acidic Paragon Vibro Axe, 1662 : Valahorn, 1514 : Bench (Park), 1515 : Bottle, fat, 1516 : Bottle, tall, 1517 : Cafe Table (modern), 1518 : Closed Basket, 1519 : Decorative Campfire, 1520 : Display Fish, 1521 : Drinking Pitcher, 1522 : A Droid Head, 1523 : Cabinet (elegant), 1524 : Elite Gaderiffi Baton, 1525 : Black Sun Executioner's Hack, 1526 : Blackhand Annihilator, 1527 : Blackbane Nail, 1528 : Featherweight FWG5 Pistol, 1529 : Crusader M-XX Heavy Rifle, 1530 : Blade of Nyenthi'Oris, 1531 : P-8 Lamprey Pistol, 1532 : Nym's Slug-thrower Carbine, 1533 : Master Crafted EE3 Carbine, 1534 : Sfor Republic Carbine, 1535 : Red Hydra Z-5, 1536 : Proton Carbine, 1537 : Trandoshan Hunter's Rifle Mark-1B, 1538 : Tenloss DXR-6 Disruptor Rifle, 1539 : Tchotchee Pistol, 1540 : Replica Exar Kun Table, 1541 : Replica Exar Kun Brazier, 1542 : Weapon Power Bit, 1544 : Trandoshan Hunter's Lance, 1545 : Urnsor'is SoulLeecher, 1546 : The Black Falcon, 1547 : Dawnsorrow Rifle, 1548 : Darstai'is Sickle, 1549 : Darksting Assassin, 1550 : Lifeblood Cleaver, 1551 : Kashyyyk Bladestick, 1552 : Junti Mace, 1553 : Sayormi Heartstriker, 1554 : Lithitanium Carbine, 1555 : Enhanced E11 Carbine, 1556 : DE-10 Pistol, 1557 : Modified Republic Blaster, 1558 : Jawa Ion Pistol, 1559 : Blackscale Stun Stick, 1560 : Bloodshot Ripper, 1561 : Champion's Sword, 1562 : Elite Gaderiffi Baton, 1563 : Eventide Smasher, 1564 : Kashyyyk Spiritblade, 1565 : Mustafar Bandit Sword, 1566 : Nak'tra Crystal Knife, 1567 : Obsidian Sword, 1568 : Rantok, 1569 : Sinew Wrapped Knife, 1570 : Stone Knife, 1571 : Xris Acid Sword, 1572 : Gamorrean Battleaxe, 1573 : Grooved Two-handed Sword, 1574 : Massassi Enforcer Blade, 1575 : N-K Executer, 1576 : Scythe Blade, 1577 : Two-Handed Obsidian Sword, 1578 : Two-Handed Sith Sword, 1579 : Two-Handed Tulrus Sword, 1580 : Wookiee Toothpick, 1581 : Blackscale "Hall Sweeper" Carbine, 1582 : Corestrike Rancor, 1583 : DC-15 Carbine, 1584 : Exemplar's Mark, 1585 : Firestar 10-K, 1586 : Kalranoos Carbine, 1587 : Massassi Guardian Carbine, 1588 : C-M Frag Storm Heavy Shotgun, 1589 : Corellian Destroyer, 1590 : Heavy Republic Flame Thrower, 1591 : Lava Cannon, 1592 : C-10 "Dragoneye Reaper", 1593 : DL44 "Dosh Special" Pistol, 1594 : Deathrain D-50, 1595 : Disruptor Pistol, 1596 : Geonosian Sonic Blaster, 1597 : Ion Relic Pistol, 1598 : Ion Stunner Pistol, 1599 : KYD21 Pistol, 1600 : Liquidsilver L7, 1601 : Perfectly-Calibrated Pistol, 1602 : Rhiss Mark-20, 1603 : UR-G8 Pistol, 1604 : Vexa Flechette Pistol, 1605 : Kaminoan Great Staff, 1606 : Nightsister Energy Lance, 1607 : Nightsister Lance, 1608 : Obsidian Lance, 1609 : Poisonspike, 1610 : Pestilence, 1611 : Strike Assault Lance, 1612 : Xandank Lance, 1613 : Covert Retaliation, 1614 : DC15 Rifle, 1615 : DP-23 Rifle, 1616 : Disruptor Rifle, 1617 : Fallann Hyper-Rifle, 1618 : Nak'tra Crystal Rifle, 1619 : Proton Rifle, 1620 : Vershyi Sharpshooter, 1621 : Knuckles of the Katarn, 1622 : Necrosis Nightblade, 1623 : Sayormi Soutstinger, 1624 : Vehicle Deed: Advanced STAP-1, 1625 : Chest, 1626 : Toolchest, 1627 : Fifth Generation Lightsaber, 1628 : Two-Handed Fifth Generation Lightsaber, 1629 : Double-Bladed Fifth Generation Lightsaber, 1630 : Mandalorian Wine, 1632 : Advanced Turbo Fluidic Drilling Pump Unit, 1633 : Advanced Ore Mining Unit, 1634 : Deed for: Elite Mineral Mining Installation, 1635 : Deed for: Elite Deep Crust Chemical Extractor, 1636 : Deed for: Elite Efficiency Moisture Vaporator ,1637 : Advanced Heavy Harvesting Mechanism, 1638 : Deed for: Elite Flora Farm, 1639 : Deed for: Elite Natural Gas Processor, 1663 : Flanged Jessoon, 1652 : Droidsmith's Tool Set, 1653 : Droid Repair Tool, 1657 : Diagnostic Screen, 1658 : Radio, 1659 : Small Cantina Seat, 1660 : Streelamp (small/style 1), 1664 : Structure Customization Kit
Last edited by Akshaag on Fri Apr 10, 2009 7:31 am, edited 1 time in total.

Zimoon
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Re: Editing schematics

Post by Zimoon » Fri Apr 03, 2009 1:42 pm

My suggestion is to get rid of the "old" textual swgcraft_id, since we now face so many new schematics that will have no such ID I cannot imagine a world where it will be used.

I am to blame for a few of these (Duplicate) schematics in my tries to fix/add stuff. Thought I would report them in bulk in due time.

Notice:

It is now possible to sign up for being a "schematic maintainer", see nearby stickied thread, so anybody with some kind of trustworthiness can PM the Devs or forum moderator to be added, and that way edit/add schematics.

We appreciate long lists of stuff but, at least no me, cannot keep up with "fixing" stuff and I rather see you sign up.

/Zimoon

Sobuno
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Re: Editing schematics

Post by Sobuno » Fri Apr 03, 2009 4:17 pm

Zimoon wrote:My suggestion is to get rid of the "old" textual swgcraft_id, since we now face so many new schematics that will have no such ID I cannot imagine a world where it will be used.
I agree, no need to keep two ID's around, we use the numeric ID's for internal use, they should be fine for external use too

Akshaag
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Re: Editing schematics

Post by Akshaag » Mon Apr 06, 2009 7:07 am

No problem for me, i understood i just want to correct something that is useless now :wink: Nethertheless, if you are agreed with, i can propose my help to correct some experimental properties as a "schematic maintainer" for a short periode. Tell me how i can run as a candidate for a schematic maintainer. thank you.

Zimoon
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Re: Editing schematics

Post by Zimoon » Mon Apr 06, 2009 3:20 pm

Akshaag wrote:No problem for me, i understood i just want to correct something that is useless now :wink: Nethertheless, if you are agreed with, i can propose my help to correct some experimental properties as a "schematic maintainer" for a short periode. Tell me how i can run as a candidate for a schematic maintainer. thank you.
Done, you will find that little edit link mentioned above. Good luck.

If you find a category missing, just post in the nearby thread about "categories" so the Devs here can add it.

Cheers
Zimoon

Akshaag
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Re: Editing schematics

Post by Akshaag » Fri Apr 10, 2009 7:30 am

zimoon,

first of all, it seems that your resourcetree2.xml is corrupted on http://simongronlund.googlepages.com/resourcetree2.xml. Why this file will be not available on http://www.swgcraft.co.uk/dev/sendfile. ... etree2.xml ?

I started to manage some schematics, but it seems that the file schem.xml is not updated correctly because my change are not in this file. Btw, it will be great to add in the in the 'last_updated' field of the file schem.xml, the timestamp like in the status.xml file instead of DD/MM/YYYY.

my last question, how to delete a schematic ?

thank.

Sobuno
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Re: Editing schematics

Post by Sobuno » Fri Apr 10, 2009 10:10 am

Akshaag wrote:zimoon,

first of all, it seems that your resourcetree2.xml is corrupted on http://simongronlund.googlepages.com/resourcetree2.xml. Why this file will be not available on http://www.swgcraft.co.uk/dev/sendfile. ... etree2.xml ?

The resourcetree2.xml file seems to work fine here. We do have a resourcetree.xml file generated here, but it lacks information such as the caps

I started to manage some schematics, but it seems that the file schem.xml is not updated correctly because my change are not in this file.

The schem.xml file present on this site is generated twice a week at the moment so your changes should appear next week. Furthermore, we have not finalized the structure of the file yet; it may still change.

Btw, it will be great to add in the in the 'last_updated' field of the file schem.xml, the timestamp like in the status.xml file instead of DD/MM/YYYY.
The current resources file and the associated status.xml are generated once an hour and are meant to only be read by programs. This means it needs a rather precise stamp (The unix timestamp that you are talking about) and the stamp does not necessarily have to make sense to a non-developer. The schem.xml file is generated twice a week at the moment (previously it was generated once a month) and is meant to be readable by humans (At least to some extent). This means it does not require an exact timestamp, just the date, and that it is best if it makes sense to the reader.

Had the schem.xml file been generated with each change of a schematic, I would have agreed though ;)


my last question, how to delete a schematic ?

Rename the schematic to something starting with DELETE and I will take care of it. There is no interface for deleting schematics at the moment, it has to be done directly in the database/table

thank.

Zimoon
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Re: Editing schematics

Post by Zimoon » Fri Apr 10, 2009 11:12 am

Akshaag wrote:zimoon,

first of all, it seems that your resourcetree2.xml is corrupted on http://simongronlund.googlepages.com/resourcetree2.xml. Why this file will be not available on http://www.swgcraft.co.uk/dev/sendfile. ... etree2.xml ?

  • I just downloaded it just fine and both validated it against its xsd file and for being well formed according to XML standard. In what way is it corrupt? Can it be a problem with your browser?
  • I have no administration rights here at SWGCraft, hence I cannot update the XML file in a convenient way. Please have a look at the comment bottommost in the file and see that even though it is not every week there have been occasional editions every now and then :)
[/color]
I started to manage some schematics, but it seems that the file schem.xml is not updated correctly because my change are not in this file. Btw, it will be great to add in the in the 'last_updated' field of the file schem.xml, the timestamp like in the status.xml file instead of DD/MM/YYYY.

my last question, how to delete a schematic ?

thank.
In red, too :)

/Zimoon

PS: Reading your question on timestamp. I currently work in Java and had no problems doing this to get the creation date:

Code: Select all

URL url = new URL(getBaseURL() + schematicsXMLFilePath);
URLConnection conn = url.openConnection();

long d = conn.getLastModified();
Calendar cal = Calendar.getInstance();
cal.setTimeInMillis(d);

String xmlDate = String.format("%1$tY-%1$tm-%1$td", cal);
Should be possible in any programming language.

Then I just do a simple string comparison between the local time stamp and the one I got.

/Zimoon

Valtier
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Re: Editing schematics

Post by Valtier » Fri May 08, 2009 1:36 pm

Yesterday I added the schematic Juyo Saberstaff. There are only a couple of minor differences between this schematic and the Double-Bladed Fifth Generation Lightsaber. One of those differences is 'Skill Needed'. The skill required for Juyo is 'Force Sensitive Mastery V', but it was not one of the options in the drop down list and I did not see a method for adding it.

Sobuno
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Re: Editing schematics

Post by Sobuno » Fri May 08, 2009 1:49 pm

Added the level and corrected the schematic :)

-Sobuno

Tharek Tolemac
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Re: Editing schematics

Post by Tharek Tolemac » Mon Aug 17, 2009 3:35 pm

Hello,

I am just new with the editing rights and wasnt sure how to fill the Expertise points.

For example, it for Light Food Additive you need 1 point in the box, but 16 already in Domestic Trader before you can select it... what is the right number then? 1 or 17?

Regards,
Tharek

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