What sort of ship components are in demand these days?

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Monty Burns
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What sort of ship components are in demand these days?

Post by Monty Burns » Tue May 13, 2008 6:25 am

I have been gradually building up my resources with a view to selling ship components, I have started mainly dealing in missiles (proton level 1-4 and Chaff mainly) but even though my items are as good as many on the broker (price, quantity and quality) sales are extremely slow.

So I figured I would ask and see what sort of things are selling elsewhere.

I am on Sunrunner so the population is on the low side.

To date my biggest seller has been via Architect, Luxury camps (Ent/junk/clone/shuttle) which sell at a rate of about 50 a week but I would really like to develop my Shipwright.

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Re: What sort of ship components are in demand these days?

Post by Astari_Shipyards » Tue May 13, 2008 6:03 pm

If your population's low and the people there have been playing the space game for some time (ie few new players), you could concentrate on gunboat parts unless someone already has that market cornered. Everyone who completes the new space content will want to set their ship up. Maybe make a couple of the naboo N-1 starfighters and see how they sell. Most of the stuff I make on Kauri (a very low population server) is for people I know who want something custom.

Laidbacca
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Re: What sort of ship components are in demand these days?

Post by Laidbacca » Tue May 13, 2008 10:24 pm

Speed capped engines made with all 3 sub types (speed, overhaul, stabiliser), capped recharge caps, armour made with high hitpoints, decent long burn boosters with speed sub and some speed experimentation on em, high end chassis (yes there a pain/drain on resources but plan ahead for them) heavy variant chassis, pob/GB parts, missiles sales are best done by both crate and singles and also look to bulk sell for a slightly lower cpu ie if you mine/make/sell them from your vendor at 10cpu per crate then bulk sell 20-40 crates to guilds at 6-8cpu. Don't be scared to produce the odd ship parts made slightly differently, everyone has there own ideas about what they want, cater for the oddities eg. a mk5 engine made with capped yaw and pitch instead of any speed etc. At the end of the day the more variety you have the wider the appeal of your stock.

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Monty Burns
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Re: What sort of ship components are in demand these days?

Post by Monty Burns » Tue May 13, 2008 11:46 pm

Laidbacca wrote:Speed capped engines made with all 3 sub types (speed, overhaul, stabiliser), capped recharge caps, armour made with high hitpoints, decent long burn boosters with speed sub and some speed experimentation on em, high end chassis (yes there a pain/drain on resources but plan ahead for them) heavy variant chassis, pob/GB parts, missiles sales are best done by both crate and singles and also look to bulk sell for a slightly lower cpu ie if you mine/make/sell them from your vendor at 10cpu per crate then bulk sell 20-40 crates to guilds at 6-8cpu. Don't be scared to produce the odd ship parts made slightly differently, everyone has there own ideas about what they want, cater for the oddities eg. a mk5 engine made with capped yaw and pitch instead of any speed etc. At the end of the day the more variety you have the wider the appeal of your stock.
Thanks, I guess I do have to diversify, I had kind of hoped that I could specialise in the consumables end of the market but its not looking promising I am not a huge fan of undercutting people on the broker as that just ruins the market but the idea of selling bulk to guilds at a cheaper rate sounds interesting.

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Re: What sort of ship components are in demand these days?

Post by Laidbacca » Wed May 14, 2008 5:47 pm

Trying to sell consumables as a stand alone shippy isn't easy, you are relying solely on those two lines (missiles/chaff) of produce to bring in the punters, sell the launchers for them as well at the very least or, look for a decent shipwright who only makes parts or chassis and see if you can team up. Bear in mind though if you do go into partnership you need to both be keeping vendors stocked, also it takes time to build up a decent customer base so be prepared to be in it for the long haul.

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Monty Burns
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Re: What sort of ship components are in demand these days?

Post by Monty Burns » Wed May 14, 2008 9:27 pm

Laidbacca wrote:Trying to sell consumables as a stand alone shippy isn't easy, you are relying solely on those two lines (missiles/chaff) of produce to bring in the punters, sell the launchers for them as well at the very least or, look for a decent shipwright who only makes parts or chassis and see if you can team up. Bear in mind though if you do go into partnership you need to both be keeping vendors stocked, also it takes time to build up a decent customer base so be prepared to be in it for the long haul.
So whats more important quality or price?
I spent a fair amount of time yesterday making a range of Chassis and in all cases I have managed to produce ones with the highest mass of any for sale on the server and only a few less hit points
ie:
Y-Wing Longprobe Chassis.
Server range: 1800 - 2609 hit points mine 2532
Server Range: 153k - 173k Mass mine 179k

but prices vary from 50k to 600k, should I price based on price or quality?
I guess what I am trying to figure out is whether the market is one that is mature enough to buy the best bang for the buck or the first one on the broker search?

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Re: What sort of ship components are in demand these days?

Post by Laidbacca » Thu May 15, 2008 10:15 am

High end chassis don't specifically need high end server best resources, i allways use resources that have a high average for the 4 mass stats (ut,sr,oq,ma) this allows you to use the slightly lower oq steels and irons etc without comprimising on your ship parts crafting as you will be using up the slightly lower oq resources for the chassis, with steel aim to use one with around 790-810 average, alum 830+ average is acheivable with a 650 oq phrik etc etc, thats the type of resources to use. Where to use these now is the biggest thing, most pilots who pvp want highest possible mass on there ships, you will also have a few pve pilots who want the best possible ship to, these ones are your target. The most used pvp craftable chassis are the ones you need to make, the A wings, TIE Adv/Interceptor, heavy variants, naboo N1, TIE Aggressor, i would also make any KSE with those resources as well.

For pricing if i'm making average chassis i allways sold at 3cpu, thats based on resources at around 650-750 average, for higher end stuff its entirely up to you and what your server market will sustain.

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Re: What sort of ship components are in demand these days?

Post by Astari_Shipyards » Sat May 17, 2008 2:44 am

I found that a shipwright's shop does well with a good supply of chassis, but I often bought (don't currently have a shop up and running) them from others to resell (always with permission). At some point you might find you need all the harvesters you have collecting a certain resource with amazing stats. When making and selling truly high quality chasis or parts, consider what the raw resoures used could sell for. You'll burn through piles of resources making chassis......make sure to recoup your costs. There's not a good reason to take your harvesters off the best resources (which might spawn once in 3 years) in order to collect mediocre ones that you can sell for less (whether raw resources or made into ships or parts). I find someone selling items for a reasonable price and contact them to see if they mind me buying some for resale or if they can make me a batch. I'd then resell it on my vendor at cost. Same with droid stuff.

This lets you offer new pilots a line of useful parts for the pilot grind, and then a line of your best stuff for those who want it.

Sadly, I rarely see grind quality resources below 3cpu, and really good ones start around 10cpu and go up from there. You'll often see good duralloy steels going for 20k for 15 units (or whatever the needed amount to make a lightsaber is). Just keep in mind what the going rate for your resources is.....if you burn them all building chassis, you'll be stuck buying what you need off the market. I've spent a lot of time explaining to people complaining about my prices that if they bring me the resources I'll make them stuff for free. That extra bit of mass on an A-wing can take a LOT of valuable resources.....I'd usually wait for custom orders for chassis. One bit of advice on chassis is...use any old resource for POB chassis.....mass really doesn't matter as you can fit all the parts easily with the worst one. If you can make them for 1cpu, go for it.

A lot really depends on your server's population and what the're into.

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Re: What sort of ship components are in demand these days?

Post by Bulba » Fri Jun 20, 2008 6:00 am

I keep a spreadsheet of all my sales so I have good info to share here. I semi-regularly stock everything except boosters, capacitors, chassis, and consumables. I generally craft a few hundred parts at a time when the mood takes me, so some weeks I have lots of stock and some weeks I have relatively little. But for the last 6 months (roughly 2000 components) the numbers go like this:

Armor and Blasters are roughly equal in volume (~400 of each) and are my biggest sellers. Lvl5 armor and Lvl7 Max/Min dmg blasters are the biggest movers.

Engines (~350) are next, mostly Lvl9's with 117 speed and the rest in Pitch/Yaw

Then Shields (~250) with the Intensifier upgrade, mostly Lvl7's.

Then Droid Interfaces (~200) speed capped and the rest in mass, there's a pretty even split on the Lvl's for these.

There's been some good tips in this thread already, generally everything will sell if the quality and price are good. The only stock that I had sitting unsold for more than a few weeks was when I made 25 complete Belbullab loadouts and offered them in backpacks with chaff, missiles and droid commands. That was a hard lesson learned :) I've recently just listed all of their parts seperately at half price and they're moving fairly fast now. Maybe if I advertised them better (or at all hehe) they would have been more of a success, but it was a lot of effort for little reward.

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