Weapon fire rate increase?

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Sundalo
Novice Crafter
Posts: 5
Joined: Fri Dec 28, 2007 6:35 am
Location: North Carolina

Weapon fire rate increase?

Post by Sundalo » Wed Jan 23, 2008 1:58 am

Just wanting to know if a shipwright can modify the fire rate of a looted weapon so it will increase its rate of fire? I got a Borstel disruptor and its a little slow at .425

SpaceyDaFrog
Novice Crafter
Posts: 44
Joined: Mon Nov 05, 2007 9:45 pm

Re: Weapon fire rate increase?

Post by SpaceyDaFrog » Wed Jan 23, 2008 4:25 am

The only way to change any stat on a loot drop would be to reverse engineer it. If your Borstel is a RE lvl 10 item, get together 10 RE level 10 weapons and have a shipwright RE them for you. Try to make sure that at least one of the 10 items has a speed you like, and similarly for the other important stats (one with low mass, one with high damage, one with low energy per shot, etc..)
Okopte Jagerman - Structure Trader

Laidbacca
Apprentice Crafter
Posts: 72
Joined: Thu Nov 15, 2007 3:37 am

Re: Weapon fire rate increase?

Post by Laidbacca » Sat Jan 26, 2008 12:09 pm

Sundalo wrote:Just wanting to know if a shipwright can modify the fire rate of a looted weapon so it will increase its rate of fire? I got a Borstel disruptor and its a little slow at .425
The borstel is a lvl 8 freelancer squadron reward weapon, if you intend to fly a lot it's worthwhile taking your time on modifying (RE'ing) it well. Look for a RE lvl 8 raw loot blaster with a refire of under .400, the less on this the better, .390 or less will be very good. The borstel also gives you the min/max damage and eps stats that you will need, when looking for a decent refire rate also look for high V's stats on other RE 8 blasters, a low mass would be 23k or under and 1800 or less on drain. It is also possible to regrind a freelancer squadron and get yourself another borstel if you wish to.

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