Oceans wrote:Do I need WeaponSmith Insight and WeaponSmith Keen Understanding in my expertise? What exactly does this benefit one to take this in their expertise. In other words, what the heck does this do for me?
After reading the beginners crafting guide, I read that "the second branch from left (and right) improves the final Complexity, which means reduced production/crafting time."
So, in other words, these two boxes do not factor into the quality of the item you are crafting? It only helps in making the crafting time less while waiting for the item to finish crafting, and a factory to take less time manufacturing the items?
Savacc is correct ... this is not the most useful expertise, but let me elaborate:
If you constantly churn out batches of let us say 1000 components and they take 28 hours, yes, then if the reduction would take it down to less than 24 hours it would be useful. By that you would be able to start another batch the next day rather than wait two days whereof that factory has been idling for 20 hours. Even if you game-play permits you to start another batch late the second day you will have an idling factory quite often ... assuming you do not go up in the middle of the night and....
So, is it possible to reduce the time this much?
Fact 1: max expertise reduction is -6 complexity points which equals 48 seconds in a factory (13h 20m for 1000 items).
Fact 2: 24 hours equals 86,400 seconds which for a manufacture schematic and 1000 items is 10.8 complexity.
The reply is then: indeed, but only for schematics with a final complexity
that is 11 or or above and that makes it possible for you, with your playing style, to start another run rather than wait another day. You will find several schematics with a final complexity that is higher but the cut down time still ends in the middle of your beauty sleep.
This essentially it boils down to: if you can squeeze in another factory batch by this expertise, yes, you win that extra batch and you save that day/half-a-day/whatever.
However, it may be good to know that if you take this expertise on your trader and put down the factory the bonus sticks until you pull it up. Whether it sticks if you pack it up or not I do not know, but as bonuses on harvesters stick until it is redeeded so it is also in this case. Hence, if you feel for it, do some planning, take the expertise and put down the factories you planned for, and respec to another template. You can also do /structureTransfer to another toon and the bonus will stick. Sometimes you will benefit from the bonus and sometimes not ... this is your call
PS: I have not done it this way myself ... I am slowly beginning to think that I didn't realize the the point when I once setup my plant