Droid Levels

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De'vinchi
Novice Crafter
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Joined: Fri Jul 30, 2010 4:44 pm

Droid Levels

Post by De'vinchi » Tue Aug 03, 2010 8:29 pm

How are droid levels determined for both combat and noncombat?

How does the DE control the droid's level? Or can it be controled? :shock:

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Zbignew
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Location: Serenity Farm

Re: Droid Levels

Post by Zbignew » Wed Aug 04, 2010 3:45 pm

De'vinchi wrote:How are droid levels determined for both combat and noncombat?
Combat toons can only have a level 60 droid (even if you have a level 90, it will revert to 60), traders can use a level 90. All toons can only call droids within 5 levels of the toons level
How does the DE control the droid's level? Or can it be controled? :shock:
By mixing and matching various levels of combat and armor modules you can get whaever level you want. You might want to take a peek at http://forums.station.sony.com/swg/post ... id=1106133 for more detailed info as well as the guides here. Good luck.

Zbig
Proji--------------------------Syotr
Wannabe Droid Engineer-- Wannabe Ranger

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sambril
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Re: Droid Levels

Post by sambril » Sat Aug 07, 2010 11:10 am

Droid levels are determined by the combat and armor modules used in their construction.

Guide to Droid Combat Level and Armor in GU12
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Sambril Starlight, FarStar: Elder Entertainer, Alliance General (retired), Basilisk: Master Entertainer, Master Dancer, Musician, Image Designer.
Joylin Lightstar, FarStar: Elder Droid Engineer, Basilisk: Droid Engineer

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