Game Update 12 is ours!

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Tech Twin
Intermediate Crafter
Posts: 147
Joined: Tue Aug 28, 2007 1:50 pm

Game Update 12 is ours!

Post by Tech Twin » Tue Jun 30, 2009 8:46 pm

Here is a compilation of what we know is coming with Game Update 12.

Bug Fixes:


Droid batteries now show the count of their stack in their examine window, provided they are crafted after this update.
Droid battery draft schematics no longer need conductivity for their casing. Instead, they use quality of the ore needed.
Droid batteries may now be used from your inventory or hotbar, provided they are crafted after this update. The new useable batteries will consume older batteries, unless the stack you are using is consumed (then they cannot consume anymore).
Droids and droid deeds now show combat statistics on them.
Fixed display bugs

Renamed the socket clusters so they are clearer for newer players, and moved them into the droid components section.

Added item slots (storage) to droids. With the update, droids will be able to carry 30 items (if you exceed 30 storage on your modules).
Updated internal development tools to help implement a better curve for crafted items and droids. We should have a good selection of new items to craft, once they're done.
Change the name of "Misc/A Droid Battery" to 'Tool/Droid Battery'
Rename "Weak Droid Battery" to "Weak Copper Battery"
Rename all four variations of the junk loot named "droid battery" to something else (no details on that at this time)
Fixed the creature harvester bug where the droid would sometimes become unresponsive during harvesting.
Organized the droid component schematics section into four parts: Chassis, components, modules and socket clusters
Renamed most of the components to fit with the new organization scheme
Renamed the socket clusters so they are clearer to new players
Detonation modules now have Five levels. The Level 5 modules can be experimented on up to a rating of 30.
Power droids may now be used to recharge other droids.
Auto-harvesting without power will no longer function.
If a droid is out of power, its datapad is now inaccessible.
If a droid is out of power, it cannot be used to craft items.
Fixed droid structure maintenance failing due to a destroyed structure. You will have to recraft any broken droids, though.

New Modules:

"Flame Jet": It has a Fire Potency attribute in addition to overall quality for combat effectiveness
New Droid Chassis (this list "will change", according to Hanse):

New Droid Modules

Dwarf Spider Droid
ASN-121
Union Sentry Droid (final name may change; It's a massive 6 legged droid with dual turrets on its head; Widest droid)
LIN Demolition Droid
Super Battle Droid
8D8
CWW8 (Tallest droid)
INS-444
Mark IV Sentry Droid
Magnaguard
Pit Droid
Cybernetics:

Cybernetics for the following body parts:


Legs & Feet
Bracer & Glove
Bicep, Bracer & Glove
Chestplate
Cybernetics can be crafted with Sockets. (Still some issues with multiple Sockets on a single item per Millbarge)

Cybernetics will take Armor Cores resulting in an Armor Rating.

Cybernetics will work in the Appearance Tab. (Maybe... per AdeptStrain)

All existing Player Reward Cybernetic art will be reused as well as new art we've not seen. (per Loche)

Existing Cyberntics will not be converted over or given the option to be deconstructed. Both Loche and Dotanuki said this was seen as a trade off. Either use the existing one's that offer a Special while in use or use a new one with Sockets and Armor Rating.
Image

The Namasoon Zoo as featured on Garva's "Home Show"; Nostalgia from SWG of Old!

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Monty Burns
Master Crafter
Posts: 549
Joined: Sat Mar 08, 2008 9:26 am
Location: New Zealand

Re: Game Update 12 is ours!

Post by Monty Burns » Wed Jul 01, 2009 10:52 am

Sadly I am not seeing any mention of having ISD's expanded to cover Mustafar and Kashyyyk.

Personally I would also like to see the current ISDs replaced with a "universal ISD" which was made by DE's and incorporated all the survey tools at manufacture so instead of having to launch 60 droids to cover the 10 planets I would only need to launch 10.

I read somewhere that they also talked about mining droids for Mustafar and Kashyyyk which sounded great but isn't mentioned in that list (but I am tired maybe I missed it).

Tech Twin
Intermediate Crafter
Posts: 147
Joined: Tue Aug 28, 2007 1:50 pm

Re: Game Update 12 is ours!

Post by Tech Twin » Wed Jul 01, 2009 3:15 pm

Well, the listed is complete either. There might a few surprises that haven't been mentioned yet.
Image

The Namasoon Zoo as featured on Garva's "Home Show"; Nostalgia from SWG of Old!

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