Search found 72 matches

by Laidbacca
Wed Feb 06, 2008 11:58 am
Forum: Structures - Shipwright
Topic: Gunships
Replies: 17
Views: 34236

Re: Gunships

One other thing you can utilise is the rebel shield programs, we tried them last night (not in pvp mind) with an experienced pilot running them from a turret. The FC load was as follows, reactor, engine, cap overload and weapons all on overload 4's, cap to shield shunt 3, and shield reinforce front ...
by Laidbacca
Tue Feb 05, 2008 12:06 pm
Forum: Structures - Shipwright
Topic: Gunships
Replies: 17
Views: 34236

Re: Gunships

Gratz on completing your collection, a few pointers below you might want to think about Try to get your cap recharge up to 247, eps on anything other than lvl 8 borstel/tri cannons is brutal in these things when you have 6 gunners all letting rip, going with null's or lvl 10 RE you will probably nee...
by Laidbacca
Sat Jan 26, 2008 12:09 pm
Forum: Structures - Shipwright
Topic: Weapon fire rate increase?
Replies: 2
Views: 11056

Re: Weapon fire rate increase?

Just wanting to know if a shipwright can modify the fire rate of a looted weapon so it will increase its rate of fire? I got a Borstel disruptor and its a little slow at .425 The borstel is a lvl 8 freelancer squadron reward weapon, if you intend to fly a lot it's worthwhile taking your time on mod...
by Laidbacca
Fri Jan 11, 2008 3:02 pm
Forum: Galaxy Specific Discussion
Topic: Starsider - need help
Replies: 10
Views: 11275

Re: Starsider - need help

There are two people currently on starsider with what looks like some of that gas in storage, try shooting them both a tell/mail in game and see if they would be willing to part with some. The stats on the gas they have are nothing special and they could very well part with some for a modest cpu rate.
by Laidbacca
Fri Jan 11, 2008 2:54 pm
Forum: Off Topic Discussion
Topic: How many kids could u take in a fight?
Replies: 14
Views: 16687

Re: How many kids could u take in a fight?

Really depends on the size of the clip, but for that 26 :)
by Laidbacca
Thu Jan 10, 2008 6:16 pm
Forum: General Crafting
Topic: finding resourse
Replies: 5
Views: 7102

Re: finding resourse

A wp posted to a great resource on a busy server would be pointless in a very short space of time, the area around the spawn would be filled with harvs leaving only a minimal % on its outskirts to place any newer harvs. Survey yourself and hunt them down or if your out and about and notice some harv...
by Laidbacca
Wed Jan 09, 2008 7:20 pm
Forum: Structures - Shipwright
Topic: Heidi'
Replies: 5
Views: 14456

Re: Heidi'

/wave.....how you doing:)
by Laidbacca
Wed Jan 09, 2008 7:02 pm
Forum: General Crafting
Topic: Making good credits
Replies: 6
Views: 8505

Re: Making good credits

I am a struture crafter and like some guid lines as to what to sell and for how much. I have beed selling a little but not much, i just want a little of the pie to. I guess the mane resone for starting crafter is to have credits and to help others i like doing that and to help myself get mando for ...
by Laidbacca
Thu Jan 03, 2008 6:46 am
Forum: Structures - Shipwright
Topic: Asteroids and where to find them
Replies: 5
Views: 17389

Re: Asteroids and where to find them

Deep space also has a few organoroids, its pvp area though so be careful.
by Laidbacca
Wed Jan 02, 2008 5:09 pm
Forum: Galaxy Specific Discussion
Topic: * Starsider * - New to SWG
Replies: 4
Views: 13092

Re: * Starsider * - New to SWG

You've made a great start by selling resources, keep working at that and syphon of some to support your grind and also use the creds you make from sales to invest in your harvester fleet. Mastering your profession whilst financing it using other peoples creds from resource sales is the way to do it....
by Laidbacca
Wed Jan 02, 2008 4:53 pm
Forum: General Crafting
Topic: Research City Artisan Exp. Broken?
Replies: 10
Views: 11018

Re: Research City Artisan Exp. Broken?

There was some talk a while back of racial bonus's being reinstated, pretty sure it got shelved due to the outcry that followed.
by Laidbacca
Wed Jan 02, 2008 4:51 pm
Forum: General Crafting
Topic: Force Sensitive Experience?
Replies: 10
Views: 13088

Re: Force Sensitive Experience?

FS crafting was used pre NGE, it was a part of the jedi grind that crafters could avail of. The expertise bonus's we all get now with improvements to assembly/complexity etc would be something similar to the bonus that FS crafting would have given.
by Laidbacca
Sun Dec 23, 2007 6:56 pm
Forum: Structures - Shipwright
Topic: Leavin'
Replies: 7
Views: 16492

Farewell and GL in whatever you do. I certainly wouldn't recommend giving away those resources though unless you are 100% certain you aren't coming back.
by Laidbacca
Sun Dec 23, 2007 2:41 pm
Forum: General Crafting
Topic: Useful macro
Replies: 3
Views: 5017

Useful macro

This won't be much use to many folk but if you are like me and keep a lot of crates of sub parts or crates of consumables about in storage then this could be of use. Personally i make a 1k run of all missiles types which are stored in there own houses, having them on view in each house lets me do an...
by Laidbacca
Sat Dec 15, 2007 3:28 pm
Forum: Structures - Shipwright
Topic: So...you want to be a shipwright? A Guide...
Replies: 14
Views: 40386

It would be worth it for the new Shipwright to have a grasp of which subcomponents to not even bother using. A thread was created on the SOE forums covering this: http://forums.station.sony.com/swg/posts/list.m?topic_id=462562 A good note is the post about Mass Reduction Kits for armor. You state t...