Search found 72 matches
- Wed Feb 06, 2008 11:58 am
- Forum: Structures - Shipwright
- Topic: Gunships
- Replies: 17
- Views: 34236
Re: Gunships
One other thing you can utilise is the rebel shield programs, we tried them last night (not in pvp mind) with an experienced pilot running them from a turret. The FC load was as follows, reactor, engine, cap overload and weapons all on overload 4's, cap to shield shunt 3, and shield reinforce front ...
- Tue Feb 05, 2008 12:06 pm
- Forum: Structures - Shipwright
- Topic: Gunships
- Replies: 17
- Views: 34236
Re: Gunships
Gratz on completing your collection, a few pointers below you might want to think about Try to get your cap recharge up to 247, eps on anything other than lvl 8 borstel/tri cannons is brutal in these things when you have 6 gunners all letting rip, going with null's or lvl 10 RE you will probably nee...
- Sat Jan 26, 2008 12:09 pm
- Forum: Structures - Shipwright
- Topic: Weapon fire rate increase?
- Replies: 2
- Views: 11056
Re: Weapon fire rate increase?
Just wanting to know if a shipwright can modify the fire rate of a looted weapon so it will increase its rate of fire? I got a Borstel disruptor and its a little slow at .425 The borstel is a lvl 8 freelancer squadron reward weapon, if you intend to fly a lot it's worthwhile taking your time on mod...
- Fri Jan 11, 2008 3:02 pm
- Forum: Galaxy Specific Discussion
- Topic: Starsider - need help
- Replies: 10
- Views: 11275
Re: Starsider - need help
There are two people currently on starsider with what looks like some of that gas in storage, try shooting them both a tell/mail in game and see if they would be willing to part with some. The stats on the gas they have are nothing special and they could very well part with some for a modest cpu rate.
- Fri Jan 11, 2008 2:54 pm
- Forum: Off Topic Discussion
- Topic: How many kids could u take in a fight?
- Replies: 14
- Views: 16687
Re: How many kids could u take in a fight?
Really depends on the size of the clip, but for that 26 

- Thu Jan 10, 2008 6:16 pm
- Forum: General Crafting
- Topic: finding resourse
- Replies: 5
- Views: 7102
Re: finding resourse
A wp posted to a great resource on a busy server would be pointless in a very short space of time, the area around the spawn would be filled with harvs leaving only a minimal % on its outskirts to place any newer harvs. Survey yourself and hunt them down or if your out and about and notice some harv...
- Wed Jan 09, 2008 7:20 pm
- Forum: Structures - Shipwright
- Topic: Heidi'
- Replies: 5
- Views: 14456
Re: Heidi'
/wave.....how you doing:)
- Wed Jan 09, 2008 7:02 pm
- Forum: General Crafting
- Topic: Making good credits
- Replies: 6
- Views: 8505
Re: Making good credits
I am a struture crafter and like some guid lines as to what to sell and for how much. I have beed selling a little but not much, i just want a little of the pie to. I guess the mane resone for starting crafter is to have credits and to help others i like doing that and to help myself get mando for ...
- Thu Jan 03, 2008 6:46 am
- Forum: Structures - Shipwright
- Topic: Asteroids and where to find them
- Replies: 5
- Views: 17389
Re: Asteroids and where to find them
Deep space also has a few organoroids, its pvp area though so be careful.
- Wed Jan 02, 2008 5:09 pm
- Forum: Galaxy Specific Discussion
- Topic: * Starsider * - New to SWG
- Replies: 4
- Views: 13092
Re: * Starsider * - New to SWG
You've made a great start by selling resources, keep working at that and syphon of some to support your grind and also use the creds you make from sales to invest in your harvester fleet. Mastering your profession whilst financing it using other peoples creds from resource sales is the way to do it....
- Wed Jan 02, 2008 4:53 pm
- Forum: General Crafting
- Topic: Research City Artisan Exp. Broken?
- Replies: 10
- Views: 11018
Re: Research City Artisan Exp. Broken?
There was some talk a while back of racial bonus's being reinstated, pretty sure it got shelved due to the outcry that followed.
- Wed Jan 02, 2008 4:51 pm
- Forum: General Crafting
- Topic: Force Sensitive Experience?
- Replies: 10
- Views: 13088
Re: Force Sensitive Experience?
FS crafting was used pre NGE, it was a part of the jedi grind that crafters could avail of. The expertise bonus's we all get now with improvements to assembly/complexity etc would be something similar to the bonus that FS crafting would have given.
- Sun Dec 23, 2007 6:56 pm
- Forum: Structures - Shipwright
- Topic: Leavin'
- Replies: 7
- Views: 16492
- Sun Dec 23, 2007 2:41 pm
- Forum: General Crafting
- Topic: Useful macro
- Replies: 3
- Views: 5017
Useful macro
This won't be much use to many folk but if you are like me and keep a lot of crates of sub parts or crates of consumables about in storage then this could be of use. Personally i make a 1k run of all missiles types which are stored in there own houses, having them on view in each house lets me do an...
- Sat Dec 15, 2007 3:28 pm
- Forum: Structures - Shipwright
- Topic: So...you want to be a shipwright? A Guide...
- Replies: 14
- Views: 40386
It would be worth it for the new Shipwright to have a grasp of which subcomponents to not even bother using. A thread was created on the SOE forums covering this: http://forums.station.sony.com/swg/posts/list.m?topic_id=462562 A good note is the post about Mass Reduction Kits for armor. You state t...