Search found 44 matches
- Tue May 13, 2008 12:50 am
- Forum: General Crafting
- Topic: Advanced crafting question
- Replies: 4
- Views: 7828
Advanced crafting question
Edited: Nevermind, figured it out. was just thinking of it wrong. I do that a lot. lol
- Mon Mar 24, 2008 12:51 am
- Forum: SWGAide
- Topic: SWGAide v0.7.33 Beta
- Replies: 947
- Views: 721515
Re: SWGAide v0.6.10 BETA
And something I just found out while updating some ISDroid reports... When you have an ISDroid mail older than 4 hours, it pops up a window asking if you want to either Continue (with the old report still in play) or delete the old report, if you click on the X to close the window it takes that resp...
- Sun Mar 23, 2008 9:05 pm
- Forum: SWGAide
- Topic: SWGAide v0.7.33 Beta
- Replies: 947
- Views: 721515
Re: SWGAide v0.6.10 BETA
How about a new button for the ISDroid support area.
Clear "res.txt"
Obviously, it will clear the res file out. Useful as a last minute double-check before writing a new res.txt file. Not an important idea, but an easy one. hehe
Clear "res.txt"
Obviously, it will clear the res file out. Useful as a last minute double-check before writing a new res.txt file. Not an important idea, but an easy one. hehe
- Thu Mar 20, 2008 1:28 pm
- Forum: Resources Discussion
- Topic: "Used In" link for named resources?
- Replies: 12
- Views: 11676
Re: "Used In" link for named resources?
High Grade Polymetric Radioactive is called for in a couple of the optional components for Shipwright stuff.
I.E. Reactor Overcharger - Mark V
I.E. Reactor Overcharger - Mark V
- Wed Mar 19, 2008 5:00 am
- Forum: Reverse Engineering
- Topic: Reverse Engineering 101
- Replies: 63
- Views: 181311
Re: Reverse Engineering 101
I'm not sure if it applies to other weapons, but I know the Socket Retrofit Tool will remove the innate mods on Lightsabers like the Jinzu and Juyo's.
If you try to remove the SEA you kill those along with it
If you try to remove the SEA you kill those along with it
- Tue Mar 11, 2008 11:04 pm
- Forum: Reverse Engineering
- Topic: Reverse Engineering 101
- Replies: 63
- Views: 181311
Re: Reverse Engineering 101
One of the things we realized lately is that it's not always +90 luck as a level 90 Trader. My MonCal 90 trader has 130 Luck (naked, unbuffed) and my Bothan 90 trader has 150 Luck (naked, unbuffed) This could help people that are going to start a new Trader with the desire to be the very best at RE'...
- Fri Mar 07, 2008 12:58 am
- Forum: Structures - Architect
- Topic: Math Dummy
- Replies: 6
- Views: 11094
Re: Math Dummy
Lol, yeah. Just look at my post in Resource Forum that went on for 3 pages before I finally realized everything that was involved 

- Thu Feb 14, 2008 3:11 am
- Forum: General Crafting
- Topic: Crafting Stats
- Replies: 3
- Views: 5921
Crafting Stats
I was recently looking around and saw that stats sometimes affect things that you wouldn't normally think based on the in-game descriptions. Thinks like Precision helping Jedi's who have almost no ranged combat because it helps with strikethrough or block chance or some random things like that.... D...
- Wed Feb 13, 2008 10:12 pm
- Forum: Domestic Goods - Chef
- Topic: Bio Component
- Replies: 57
- Views: 83885
Re: Bio Component
I've been playing for about 3 months now using a new account and new character. Structure Trader got me roughly 80mil net profit over that amount of time. 4 years? Yeah, that's some mad cash potential there
- Tue Feb 12, 2008 3:07 am
- Forum: Structures - Shipwright
- Topic: Expertise Huge Cargo Holds
- Replies: 6
- Views: 16349
Re: Expertise Huge Cargo Holds
It's been awhile since I crafted the Gunship Cargo Hold, don't remember the ending % (because I know I didn't 100 it)... but it's still on my vendor - 7497 capacity... Hmm..
- Mon Feb 11, 2008 5:17 pm
- Forum: Resources Discussion
- Topic: Stat caps
- Replies: 34
- Views: 36963
Re: Stat caps
Darn me forgetting things early in the morning. On the 2nd attempt when it ended at 14.399998, lets try to figure out how the Expertise box fits into the equation. Since only the one resource was used, and only CD matters, the equation is simple 940 CD / 1000 CD_max = .94 .94 x 1.04 (original hypoth...
- Mon Feb 11, 2008 3:49 pm
- Forum: Resources Discussion
- Topic: Stat caps
- Replies: 34
- Views: 36963
Re: Stat caps
Here are the notes that I wrote down for both attempts: Starting Value try 1: -6.444602 Great : -4.344602 Great : -2.244601 Critical Fail : -6.444602 Great : -4.344602 Great : -2.244601 Great : -0.144601 Great : +1.955399 Great : +4.055399 Great : +6.155399 Great : +8.2554 Finished try 1 Starting Va...
- Mon Feb 11, 2008 3:41 pm
- Forum: Resources Discussion
- Topic: Stat caps
- Replies: 34
- Views: 36963
Re: Stat caps
Sorry ahead of time, no screenshots. Now I know that I've previously shown that sometimes I don't grasp the fine details, but I decided to attempt yet again. As a structure trader, I have access to one of the schematics that is known to show the crazy decimal places - Crafting stations Using 940 CD ...
- Tue Feb 05, 2008 11:46 pm
- Forum: General Crafting
- Topic: Experimentation Caps
- Replies: 6
- Views: 10291
Re: Experimentation Caps
Doh! I don't remember reading that part. Well that spoils my fun. LOLZimoon wrote:Remember that PUPs cannot take Experimentation skills, only Breastplate, Shirt, and Weapon Skill Enhancing Attachments.
/Z
- Tue Feb 05, 2008 8:50 pm
- Forum: General Crafting
- Topic: Experimentation Caps
- Replies: 6
- Views: 10291
Re: Experimentation Caps
Interesting... Time to recruit my RE'ing guild members to make a full set of shipwright experimentation suits and pups for me. 
