Search found 11 matches

by wjenet
Wed Jan 28, 2015 12:13 pm
Forum: Site/Forum Discussion
Topic: Schematic missing: Droid Reconstruction Kit - B
Replies: 2
Views: 3775

Re: Schematic missing: Droid Reconstruction Kit - B

Thanks!

It's really rare to find anything unexpected here. I sure do appreciate the efforts.
by wjenet
Sun Jan 25, 2015 4:05 pm
Forum: Site/Forum Discussion
Topic: Schematic missing: Droid Reconstruction Kit - B
Replies: 2
Views: 3775

Schematic missing: Droid Reconstruction Kit - B

Happened to notice a missing schematic: "Droid Reconstruction Kit - B".
Screenie attached. Taken from Basilisk server today.
Droid Reconstruction Kit - B.PNG
Droid Reconstruction Kit - B.PNG (57.93 KiB) Viewed 3775 times
EDIT:
Awarded at "Advanced Droid Construction Techniques"
by wjenet
Sat Oct 12, 2013 2:31 pm
Forum: Schematics Discussion
Topic: Artisan Powerups - attributes and names table
Replies: 0
Views: 10015

Artisan Powerups - attributes and names table

Did some research and put together a table of the Artisan powerup attributes and their associated naming modifications. Attached is a mysql dump of this table. It is NOT optimized by any stretch of the imagination. My motivation for collecting the data was to backend a tool to facilitate planning wh...
by wjenet
Tue Oct 01, 2013 7:00 am
Forum: Schematics Discussion
Topic: myprofsecret.xml
Replies: 3
Views: 7360

Re: myprofsecret.xml

My immediate interest are lines like <level name="Novice Bounty Hunter" level="5050" description=""> to associate profession grid skill cell names with the requirements for learning a given schematic. Am I assuming too much again? Yes, I realize that Bounty Hunter is a poor example for learning sche...
by wjenet
Mon Sep 30, 2013 8:19 pm
Forum: Schematics Discussion
Topic: myprofsecret.xml
Replies: 3
Views: 7360

myprofsecret.xml

FYI In the 2013-09-29 version, some skill modifiers for what might be NGE-era Armorsmith, Artisan, Droid Engineer, Droid-use skills (Battery Dump, etc.) are appearing in Bounty Hunter <level> elements. The skillbox cell IDs are what I'm after right now, so it's not interfering even if they do look a...
by wjenet
Mon Sep 30, 2013 2:25 am
Forum: Schematics Discussion
Topic: schematics.xml
Replies: 6
Views: 10055

Re: schematics.xml

Wow, it's like Christmas in here! *sips eggnog*

Thanks a bunch!
by wjenet
Sun Sep 29, 2013 8:07 am
Forum: Schematics Discussion
Topic: schematics.xml
Replies: 6
Views: 10055

Re: schematics.xml

... (I just added their internal ID to the level value) ... Wonderful! Thank you. I'll grab a fresh copy in a bit. It's very helpful that there's an update stamp in the root. I realize that it's asking a lot, but is there a downloadable mapping between your internal id and profession skillbox names...
by wjenet
Fri Sep 27, 2013 11:10 pm
Forum: Schematics Discussion
Topic: schematics.xml
Replies: 6
Views: 10055

Re: schematics.xml

Thanks for the clarification! I had assumed too much.
by wjenet
Fri Sep 27, 2013 2:57 pm
Forum: Schematics Discussion
Topic: schematics.xml
Replies: 6
Views: 10055

schematics.xml

I'm looking through schematics.xml, and am seeing child elements of <schematic> like <level profession="20" level="5000" /> I'm trying to map "profession" to a profession name string, and "level" to a skillbox title string. It's not like there's a thousand of either of these so I was just going to f...
by wjenet
Fri Sep 27, 2013 2:32 pm
Forum: Schematics Discussion
Topic: Food and Chemical Crafting Tool
Replies: 1
Views: 4905

Food and Chemical Crafting Tool

FYI
The raw resource requirements for this appear to be listed twice.

It's a rather oddball case where the same schematic is being granted by two different skillboxes, maybe that's got something to do with it?
by wjenet
Fri Jul 23, 2010 6:57 pm
Forum: Site/Forum Discussion
Topic: Garrmorl
Replies: 1
Views: 3788

Garrmorl

The requirements shown are no longer correct.
Garrmorl now requires:
2 identical Alcohol from a factory crate
30 units of Wild Rice
30 units of Flowers
1 Drink Container
1 Medium Food Additive (optional)