Search found 33 matches
- Tue Sep 29, 2009 9:39 am
- Forum: Engineering - Droid Engineer
- Topic: Harvestor Droid Model
- Replies: 5
- Views: 16463
Re: Harvestor Droid Model
Yeah, I usually make my harvesting droids from the mustafarian mining droid, it doesnt matter, it could be an astro droid really but its a new model and the name makes people think of it when they want a harvesting droid, thus increasing the chanse that they will see my droid when they are doing ven...
- Tue Sep 29, 2009 9:28 am
- Forum: Engineering - Droid Engineer
- Topic: Module - Hand Sample
- Replies: 6
- Views: 18741
Re: Module - Hand Sample
Same thing here with latest Mustafarian Copper (on Chimaera). Sampling power . Module 9 . Cluster 29 (3 x modules) . Deed 59 (2 x clusters) These are the resources that I use: . Hurlothrombic Inert Gas 446(450) OQ:534(1000) . Mustafarian Steel DR:700(700) HR:615(650) OQ:990(1000) . Mustafarian Copp...
- Fri Sep 25, 2009 5:36 pm
- Forum: Off Topic Discussion
- Topic: Pre CU?
- Replies: 18
- Views: 54013
Re: Pre CU?
I'm not saying the system was perfect, far from it, but the bugs aside I liked that system alot more than this, and yes, new items added brings more buyers, but thats a temporary thing, once everyone has one I doubt we'll see the same amount of customers, and from what I've read SOE isn't planning o...
- Fri Sep 25, 2009 9:54 am
- Forum: Off Topic Discussion
- Topic: Pre CU?
- Replies: 18
- Views: 54013
Re: Pre CU?
If you compare the downside to having a que combat style versus the downside of no durability loss more or less killing the need to visit a crafter more than once, I'd take the que, maybe thats just cause I'm a crafter at heart, not a killer 

- Mon Sep 21, 2009 2:04 pm
- Forum: Engineering - Droid Engineer
- Topic: Combat modules capped?
- Replies: 14
- Views: 29585
Re: Combat modules capped?
YepHashashin wrote:Was it my order?Dimmih wrote:Right... I've got an issue... I'm currently making factory crates of capped combat modules... managed to get 100% quality electric shocker modules and regenerative plating modules...

- Mon Sep 21, 2009 8:20 am
- Forum: Engineering - Artisan
- Topic: Entertainer xp buffs
- Replies: 6
- Views: 18474
Re: Entertainer xp buffs
The flush of success only gives 15% xp, the crafting buffs give 10% assembly bonus aswell, so to max out certain items you want the crafting buffs (but thats usually something you only do once you've reached 90)
- Fri Sep 18, 2009 11:04 pm
- Forum: Engineering - Droid Engineer
- Topic: Harvestor Droid Model
- Replies: 5
- Views: 16463
Re: Harvestor Droid Model
Well no... not really, it all depends on the number of sockets available, to make a capped one you need 6 general sockets
- Wed Sep 16, 2009 8:32 am
- Forum: Star Wars Galaxies News
- Topic: Servers Closing in October
- Replies: 15
- Views: 30427
Re: Servers Closing in October
I wouldnt worry over SWG as it is now, the fact that they are shutting down low populated servers is a good sign imo, it will ensure that the servers that are up will be more active, and whats more depressing than a server full of empty cantinas and the few people left only cling to old memories of ...
- Wed Sep 16, 2009 8:19 am
- Forum: Engineering - Droid Engineer
- Topic: Combat modules capped?
- Replies: 14
- Views: 29585
Re: Combat modules capped?
So in other words, the guys making the droids with 200 in flamethrower value etc are just wasting valuable capped resources for nothing? Thanks for the great info =) It depends... If the guys that you mention did have pre-GU12 great (108.0+) simple combat modules on store, then yes, maybe we can ca...
- Wed Sep 16, 2009 8:13 am
- Forum: Off Topic Discussion
- Topic: Pre CU?
- Replies: 18
- Views: 54013
Re: Pre CU?
Yes, it is playable, its not perfect and you shouldnt expect it to be, but its verry playable 
I've gotten to crafting III and I'm busy getting the right materials to start making personal harvesters
*edit*
Oh and lightsaber wielding java's went on a rampage last night

I've gotten to crafting III and I'm busy getting the right materials to start making personal harvesters

*edit*
Oh and lightsaber wielding java's went on a rampage last night

- Tue Sep 15, 2009 10:56 am
- Forum: Off Topic Discussion
- Topic: Pre CU?
- Replies: 18
- Views: 54013
Re: Pre CU?
For those of you who still long for the pre-CU era, SWGEMU has just brought a big update that makes the game actually semi-playable! No more blue frogs to give you instant gratification, normal mission terminals are working and so is most of the combat, crafting and entertainer professions. Bear in ...
- Sun Sep 13, 2009 11:20 am
- Forum: Off Topic Discussion
- Topic: DAWNTIDE
- Replies: 1
- Views: 19892
Re: DAWNTIDE
SOE did shoot themselves in the foot yet again by removing durability loss and yet again with introducing better questrewards, no longer are the best items made by crafters, and no longer do we need to visit crafters to even maintain our good items, its kinda stupid
- Sat Sep 12, 2009 4:30 pm
- Forum: Engineering - Droid Engineer
- Topic: Harvestor Modules
- Replies: 9
- Views: 19821
Re: Harvestor Modules
So basically its just a waste of an armor module on these, I should just leave the defensive slots empty... Verry clever SOE, NOT!! 

- Fri Sep 11, 2009 8:04 pm
- Forum: Engineering - Droid Engineer
- Topic: Combat modules capped?
- Replies: 14
- Views: 29585
Re: Combat modules capped?
oh stupid math! so annoying!!
thanks for the help 


- Fri Sep 11, 2009 4:01 pm
- Forum: Engineering - Droid Engineer
- Topic: Combat modules capped?
- Replies: 14
- Views: 29585
Re: Combat modules capped?
Yes, capped is 1000 but with expertize you can lower cap to 960, thats what I'm using... you dont need to have 1000 to cap, you need to have 960+