Search found 33 matches

by Dimmih
Tue Sep 29, 2009 9:39 am
Forum: Engineering - Droid Engineer
Topic: Harvestor Droid Model
Replies: 5
Views: 8272

Re: Harvestor Droid Model

Yeah, I usually make my harvesting droids from the mustafarian mining droid, it doesnt matter, it could be an astro droid really but its a new model and the name makes people think of it when they want a harvesting droid, thus increasing the chanse that they will see my droid when they are doing ven...
by Dimmih
Tue Sep 29, 2009 9:28 am
Forum: Engineering - Droid Engineer
Topic: Module - Hand Sample
Replies: 6
Views: 9885

Re: Module - Hand Sample

Same thing here with latest Mustafarian Copper (on Chimaera). Sampling power . Module 9 . Cluster 29 (3 x modules) . Deed 59 (2 x clusters) These are the resources that I use: . Hurlothrombic Inert Gas 446(450) OQ:534(1000) . Mustafarian Steel DR:700(700) HR:615(650) OQ:990(1000) . Mustafarian Copp...
by Dimmih
Fri Sep 25, 2009 5:36 pm
Forum: Off Topic Discussion
Topic: Pre CU?
Replies: 18
Views: 33282

Re: Pre CU?

I'm not saying the system was perfect, far from it, but the bugs aside I liked that system alot more than this, and yes, new items added brings more buyers, but thats a temporary thing, once everyone has one I doubt we'll see the same amount of customers, and from what I've read SOE isn't planning o...
by Dimmih
Fri Sep 25, 2009 9:54 am
Forum: Off Topic Discussion
Topic: Pre CU?
Replies: 18
Views: 33282

Re: Pre CU?

If you compare the downside to having a que combat style versus the downside of no durability loss more or less killing the need to visit a crafter more than once, I'd take the que, maybe thats just cause I'm a crafter at heart, not a killer ;)
by Dimmih
Mon Sep 21, 2009 2:04 pm
Forum: Engineering - Droid Engineer
Topic: Combat modules capped?
Replies: 14
Views: 16032

Re: Combat modules capped?

Hashashin wrote:
Dimmih wrote:Right... I've got an issue... I'm currently making factory crates of capped combat modules... managed to get 100% quality electric shocker modules and regenerative plating modules...
Was it my order? ;)
Yep :D
by Dimmih
Mon Sep 21, 2009 8:20 am
Forum: Engineering - Artisan
Topic: Entertainer xp buffs
Replies: 6
Views: 9582

Re: Entertainer xp buffs

The flush of success only gives 15% xp, the crafting buffs give 10% assembly bonus aswell, so to max out certain items you want the crafting buffs (but thats usually something you only do once you've reached 90)
by Dimmih
Fri Sep 18, 2009 11:04 pm
Forum: Engineering - Droid Engineer
Topic: Harvestor Droid Model
Replies: 5
Views: 8272

Re: Harvestor Droid Model

Well no... not really, it all depends on the number of sockets available, to make a capped one you need 6 general sockets
by Dimmih
Wed Sep 16, 2009 8:32 am
Forum: Star Wars Galaxies News
Topic: Servers Closing in October
Replies: 15
Views: 15955

Re: Servers Closing in October

I wouldnt worry over SWG as it is now, the fact that they are shutting down low populated servers is a good sign imo, it will ensure that the servers that are up will be more active, and whats more depressing than a server full of empty cantinas and the few people left only cling to old memories of ...
by Dimmih
Wed Sep 16, 2009 8:19 am
Forum: Engineering - Droid Engineer
Topic: Combat modules capped?
Replies: 14
Views: 16032

Re: Combat modules capped?

So in other words, the guys making the droids with 200 in flamethrower value etc are just wasting valuable capped resources for nothing? Thanks for the great info =) It depends... If the guys that you mention did have pre-GU12 great (108.0+) simple combat modules on store, then yes, maybe we can ca...
by Dimmih
Wed Sep 16, 2009 8:13 am
Forum: Off Topic Discussion
Topic: Pre CU?
Replies: 18
Views: 33282

Re: Pre CU?

Yes, it is playable, its not perfect and you shouldnt expect it to be, but its verry playable :)

I've gotten to crafting III and I'm busy getting the right materials to start making personal harvesters :)

*edit*
Oh and lightsaber wielding java's went on a rampage last night :D
by Dimmih
Tue Sep 15, 2009 10:56 am
Forum: Off Topic Discussion
Topic: Pre CU?
Replies: 18
Views: 33282

Re: Pre CU?

For those of you who still long for the pre-CU era, SWGEMU has just brought a big update that makes the game actually semi-playable! No more blue frogs to give you instant gratification, normal mission terminals are working and so is most of the combat, crafting and entertainer professions. Bear in ...
by Dimmih
Sun Sep 13, 2009 11:20 am
Forum: Off Topic Discussion
Topic: DAWNTIDE
Replies: 2
Views: 12250

Re: DAWNTIDE

SOE did shoot themselves in the foot yet again by removing durability loss and yet again with introducing better questrewards, no longer are the best items made by crafters, and no longer do we need to visit crafters to even maintain our good items, its kinda stupid
by Dimmih
Sat Sep 12, 2009 4:30 pm
Forum: Engineering - Droid Engineer
Topic: Harvestor Modules
Replies: 9
Views: 10310

Re: Harvestor Modules

So basically its just a waste of an armor module on these, I should just leave the defensive slots empty... Verry clever SOE, NOT!! :D
by Dimmih
Fri Sep 11, 2009 8:04 pm
Forum: Engineering - Droid Engineer
Topic: Combat modules capped?
Replies: 14
Views: 16032

Re: Combat modules capped?

oh stupid math! so annoying!! :evil: thanks for the help :)
by Dimmih
Fri Sep 11, 2009 4:01 pm
Forum: Engineering - Droid Engineer
Topic: Combat modules capped?
Replies: 14
Views: 16032

Re: Combat modules capped?

Yes, capped is 1000 but with expertize you can lower cap to 960, thats what I'm using... you dont need to have 1000 to cap, you need to have 960+