Search found 13 matches

by Hurlobacca
Thu Mar 19, 2009 2:38 am
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 477356

Re: SWGAide v0.7.28 Beta

My second question has to do with resource ratings. It appears that the list of current resources has a column for resource ratings but it seems to be an average of all resource traits. I don't see a resource rating column in the Resource Inventory nor do I see the option to choose which resource t...
by Hurlobacca
Wed Mar 18, 2009 3:03 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 477356

Re: SWGAide v0.7.28 Beta

My second question has to do with resource ratings. It appears that the list of current resources has a column for resource ratings but it seems to be an average of all resource traits. I don't see a resource rating column in the Resource Inventory nor do I see the option to choose which resource t...
by Hurlobacca
Wed Mar 18, 2009 6:21 am
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 477356

Re: SWGAide v0.7.28 Beta

Forgive me if this has been answered elsewhere as I've tried looking several pages back but didn't find my answer. I have recently transferred to Starsider from Wanderhome and am trying to inventory my resources for the first time. I've already figured out that I can't enter the old Wanderhome resou...
by Hurlobacca
Mon Mar 09, 2009 3:43 am
Forum: General Crafting
Topic: Me vs. Crafting - Round 36, My road to becoming a crafter
Replies: 4
Views: 5017

Re: Me vs. Crafting - Round 36, My road to becoming a crafter

Congratulations on your exploration of the crafting professions. I can only speak to my experience as a Weaponsmith (now Munitions Trader) and Structures Trader. As you know by now, it's a completely different game from the combat side of things. Some of the trades (weapons, armor, chef) can take a ...
by Hurlobacca
Sat Mar 07, 2009 5:42 pm
Forum: Site/Forum Discussion
Topic: Resource Usage Experimental Properties Filter
Replies: 22
Views: 16025

Re: Resource Usage Experimental Properties Filter

It is interesting that you view the purpose of the site as place people can find answers without asking. I kind of see it the opposite, that the site is here to be a place people can ask questions. I'm sure you've seen the SOE forum posters who are totally unfamiliar with the search function. It ki...
by Hurlobacca
Fri Mar 06, 2009 3:39 pm
Forum: Site/Forum Discussion
Topic: Resource Usage Experimental Properties Filter
Replies: 22
Views: 16025

Re: Resource Usage Experimental Properties Filter

I do give this question a lot of thought and I wrote the guides for Structures Traders you refer to. I saw your question as too broad for a specific answer. I honestly feel I gave you the best answer I could. Do you dispute my claim that a resource has value to you in relation to how much you need ...
by Hurlobacca
Thu Mar 05, 2009 11:53 pm
Forum: Site/Forum Discussion
Topic: Resource Usage Experimental Properties Filter
Replies: 22
Views: 16025

Re: Resource Usage Experimental Properties Filter

If you are a crafter, you know what resources you use, what you are short of, what you need. If you are a miner, and your question is, "What do crafters want?" then Ild say you should ask them. You've clearly given this reply a great deal of thought. Honestly, with advice like "you should already k...
by Hurlobacca
Wed Mar 04, 2009 5:18 pm
Forum: Site/Forum Discussion
Topic: Resource Usage Experimental Properties Filter
Replies: 22
Views: 16025

Resource Usage Experimental Properties Filter

I'm not sure what it would take to make this happen, but it would be nice when using the "Resource Usage" function if we could also filter which experimental properties we are interested in. Some of the broader searches return quite a few schematics and the only way to see which experimental propert...
by Hurlobacca
Mon Feb 23, 2009 5:05 pm
Forum: Schematics Discussion
Topic: Elite Harvesters
Replies: 17
Views: 12843

Re: Elite Harvesters

Name Deed for: Elite mineral mining installation Category N/A Skill Needed Noone ( requires 16 points in structure trader ) Complexity 35 - Requires Specialized Crafting Tool and Public Crafting Station Schematic Size 1 Resources Needed XP Gained 0 XP Per Resource 0.00 Type Regular Manufactured Yes...
by Hurlobacca
Thu Feb 05, 2009 10:47 am
Forum: Structures - Architect
Topic: Harvesters and Fusion Generators - A Step by Step
Replies: 16
Views: 28537

Re: Harvesters and Fusion Generators - A Step by Step

Just adding my two cents regarding the use of chemical without SR/UT (the guide mentions HR as well but no chemicals have HR stats). If you don't have high SR/UT Polymer or Fiberplast then Chemical Compound is the way to go vs. Lube Oil because you'll never have to worry about running out of a certa...
by Hurlobacca
Thu Dec 18, 2008 6:57 pm
Forum: General Crafting
Topic: The ADVANCED STAP-1
Replies: 15
Views: 11542

Re: The ADVANCED STAP-1

What are the resource requirements and relevant stats?
by Hurlobacca
Thu Oct 16, 2008 4:00 am
Forum: Resources Discussion
Topic: It ain't fair
Replies: 6
Views: 5875

Re: It ain't fair

I guess that doesn't apply to Fermionic Silicastic. I was on a 96% spawn of that a month or two ago.
by Hurlobacca
Mon Aug 04, 2008 4:57 am
Forum: Site/Forum Discussion
Topic: Are there plans to update Muntions schematics re: GU5?
Replies: 1
Views: 2712

Are there plans to update Muntions schematics re: GU5?

I understand last week was a hectic week. Just wondering if munitions schematics will be updated. I'm a newly returned player who doesn't presently have the munitions line but would like to be able to evaluate current spawns based on the updated schematics so I can reopen my business once I have the...