
Search found 64 matches
- Thu Dec 15, 2011 12:12 pm
- Forum: Star Wars Galaxies News
- Topic: Thank you SWGCraft
- Replies: 33
- Views: 84755
Re: Thank you SWGCraft
Well done guys! Looking forward to seeing what you turn your talents to next... 

- Sat Apr 17, 2010 7:05 am
- Forum: General Crafting
- Topic: + 40 before or after
- Replies: 11
- Views: 24054
Re: + 40 before or after
If you're unsure of a calculation, run it through here: http://trader.swgcraft.org/checkSchematic.php
It shows you the calculations used at the bottom...
It shows you the calculations used at the bottom...
- Fri Mar 12, 2010 12:00 pm
- Forum: Third Party Utilities
- Topic: TraderSWG moved...
- Replies: 13
- Views: 29722
Re: TraderSWG moved...
QFESobuno wrote:Good thing I never claimed it was bug-free


- Wed Mar 10, 2010 12:13 pm
- Forum: Third Party Utilities
- Topic: TraderSWG moved...
- Replies: 13
- Views: 29722
Re: TraderSWG moved...
I shut down the site.
I've sent the code through to Sobuno and he's looking at ways to incorporate it into SWGC, but my involvement with it has pretty much come to an end.
I've sent the code through to Sobuno and he's looking at ways to incorporate it into SWGC, but my involvement with it has pretty much come to an end.
- Tue Mar 02, 2010 6:44 pm
- Forum: Site/Forum Discussion
- Topic: What Do You Think?
- Replies: 33
- Views: 39283
Re: What Do You Think?
Wasn't taken as a personal grudge mate. Just wanted to say my piece. I don't have the time to play anymore, so I have no need for my site personally and if you see it as takening focus away from SWGCraft then I'm more than happy to take it down.
The offer remains for the code.
Andy
The offer remains for the code.
Andy
- Tue Mar 02, 2010 2:22 pm
- Forum: Site/Forum Discussion
- Topic: What Do You Think?
- Replies: 33
- Views: 39283
Re: What Do You Think?
I honestly think that many features already could have been present today, if some players rather had contributed the "pseudo-code" for those features than to launch their own sites. This has not happened. I know of only one situation where a player applied as a developer but was not repl...
- Thu Feb 25, 2010 10:19 am
- Forum: Third Party Utilities
- Topic: TraderSWG moved...
- Replies: 13
- Views: 29722
Re: TraderSWG moved...
Still keeping it running mate - no worries there.
Just don't think it needs it's own domain name anymore and I'd rather it was drawing traffic to my main site.
I have tested it in it's new location, but if you spot anything odd, please LMK.

I have tested it in it's new location, but if you spot anything odd, please LMK.
- Wed Feb 24, 2010 11:23 am
- Forum: Third Party Utilities
- Topic: TraderSWG moved...
- Replies: 13
- Views: 29722
TraderSWG moved...
Just to let you know, if you use TraderSWG it's now moved to http://traderswg.imperialoutpost.co.uk. The traderswg.com domain name is up for renewal and as I don't really play anymore I'm not going to bother - so it's getting merged with all my other bits 'n' pieces.
- Sat Jan 30, 2010 12:27 pm
- Forum: Third Party Utilities
- Topic: TraderSWG not working, broken?
- Replies: 9
- Views: 23782
Re: TraderSWG not working, broken?
Cheers mate.Actocross wrote:/tip 1,000,000
Your site is awesome! Thanks for making it!

- Fri Jan 29, 2010 4:45 pm
- Forum: Third Party Utilities
- Topic: TraderSWG not working, broken?
- Replies: 9
- Views: 23782
Re: TraderSWG not working, broken?
I have been messing around with the style sheets and images, so it'll be something I've done... :oops: *EDIT* Yep, it was a CSS issue with Internet Explorer (was trying to get the transparent backgrounds to display correctly in IE6). I've removed the problem stylesheet for the minute until I get a c...
- Fri Jan 29, 2010 3:50 pm
- Forum: Third Party Utilities
- Topic: TraderSWG not working, broken?
- Replies: 9
- Views: 23782
Re: TraderSWG not working, broken?
Hi Actocross
Just seen your post and had a look. Everything seems okay to me - what was it you were trying to do and is it still not letting you?
Just seen your post and had a look. Everything seems okay to me - what was it you were trying to do and is it still not letting you?
- Fri Jan 08, 2010 2:38 pm
- Forum: General Crafting
- Topic: What is the best polymer used in Chemical Reactive Units?
- Replies: 7
- Views: 11151
Re: What is the best polymer used in Chemical Reactive Units?
Eventually you'll just know this stuff, but until then my site would probably help - http://traderswg.com.
- Fri Nov 06, 2009 6:29 pm
- Forum: Munitions - Armorsmith
- Topic: Primus layers
- Replies: 21
- Views: 42227
Re: Primus layers
If you've taken them from in-game and I got them from here, then it looks like they're correct. Did you double check the resource expertise like Zimoon suggested? Just if that was 2% instead of 4% it would be giving the results you are getting, otherwise I'm stumped with this 'un - sorry! 

- Fri Nov 06, 2009 2:04 pm
- Forum: Third Party Utilities
- Topic: TraderSWG.com
- Replies: 25
- Views: 46117
Re: TraderSWG.com (Updated)
Savaac has kindly pointed out a glaring mistake in my maths on the site - I was adding the +40 resource bonus to the resources and then doing the sums, where it should have been added to the final total... :oops: I've updated the site to fix this, but I've also added the actual calculations at the b...
- Fri Nov 06, 2009 1:45 pm
- Forum: Munitions - Armorsmith
- Topic: Primus layers
- Replies: 21
- Views: 42227
Re: Primus layers
Just to restate, the +40 bonus is added once, at the end, not to each individual resource stat. :oops: :oops: :oops: D'oh! TBH I've tried it both ways and was never 100% certain. Thanks for pointing that out - fixed it now (hopefully I'm a better programmer than crafter!). That puts my suggestion t...