Search found 13 matches

by Maceey
Fri Jan 16, 2009 10:50 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 455292

Re: SWGAide v0.7.27 Beta

No problem zimoon. I understand all to well. Just figured i should let you know. :)
by Maceey
Fri Jan 09, 2009 2:29 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 455292

Re: SWGAide v0.7.27 Beta

Oke after some downtime provided by my isp(only about once a year does it go down, so no internets was a pain :P ) I was updating my guards/resources inventory and i noticed that swgaide became very slow/laggy and at sometimes completely unresponsive. And i'm guessing this has to do with me not havi...
by Maceey
Mon Sep 08, 2008 4:12 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 455292

Re: SWGAide v0.7.12 Beta

cool, thanks for the reply. Seems you need to reload the JAR for it to find the notes.txt once created. Really? I will look into that. You are probably right. It was almost two years since I made that part of the underlying infrastructure so I guess I has no real reason to add auto-reload into it. ...
by Maceey
Mon Sep 08, 2008 10:40 am
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 455292

Re: SWGAide v0.7.12 Beta

Well the inventory part looks great so far. I'm going to guess filtering/coloring/etc is comming in a later stage :)
by Maceey
Fri Aug 15, 2008 1:43 am
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 455292

Re: SWGAide v0.7.10 Beta

I hardly ever use the consider caps on swgcraft guess i'll click it run it like that. And i referred to calculating them manually :) I was checking swgcraft and finding what i have and lowering the amount a tiny bit and then editing my import file. A small idea... a checkbox to only show those guard...
by Maceey
Thu Aug 14, 2008 10:48 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 455292

Re: SWGAide v0.7.10 Beta

Since it will use the caps for Polysteel Copper which is 800 for SR. 659 x 0.33 = 217.47 1000*762/800 x 0.66 = 628.65 = 846.12 Filters for specific resources will always consider caps, you should select the appropriate resource class. I know there is an issue with BM components but I have not yet f...
by Maceey
Thu Aug 14, 2008 7:20 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 455292

Re: SWGAide v0.7.10 Beta

So question.. the threshold... I'm getting some weird results. And i'm wondering what formula your using on it. If i use 100 on say OQ it works just fine. For example if there is a gas in spawn with 983 oq. And i create a guard for 100% oq gas with a threshold of 980 it will show up. With 984 it won...
by Maceey
Wed Aug 13, 2008 8:28 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 455292

Re: SWGAide v0.7.10 Beta

Well that was fast :) And yeah i was playing around with it a bit to see how it works. The 0-100 0-1000 part wasn't very "clear" for me because english is not my native language. Thanks for the feedback on that, I will clarify it for next version, I am not English native myself. I guess you have fi...
by Maceey
Wed Aug 13, 2008 6:47 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 455292

Re: SWGAide v0.7.10 Beta

Well that was fast :) And yeah i was playing around with it a bit to see how it works. The 0-100 0-1000 part wasn't very "clear" for me because english is not my native language.
by Maceey
Wed Aug 13, 2008 5:36 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 455292

Re: SWGAide v0.7.10 Beta

The guards/filters look really nice :) now to make filters for 1 stat.. or the weighted stat hehe Edit: Oke maybe i'm just stupid... But if i create a polymer guard and i set it at 950 OQ(threshold is disabled). It shows all polymers even if they are lower then 950 oq. Same thing if i try 800 500 et...
by Maceey
Wed Jul 16, 2008 12:39 am
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 455292

Re: SWGAide v0.7.9 Beta

Just to clarify. My game and swgaide folder are on a different harddrive. I did a clean new install of windows. I had to install the launcer and point it towards swg folder and it worked. All i had to do for swgaide is have the same drive letter and folder path :)
by Maceey
Tue Jul 15, 2008 4:22 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 455292

Re: SWGAide v0.7.9 Beta

So hi :) I have been using swgaide for a while now to update swgcraft. I love the droid function. However i got a new computer and did a copy paste of the folder. It seemd to work just fine and it told me to update so i did. I updated to the 0.9.7 beta and it's no longer loading any new mails i sav...
by Maceey
Mon Jul 14, 2008 10:20 pm
Forum: SWGAide
Topic: SWGAide v0.7.33 Beta
Replies: 947
Views: 455292

Re: SWGAide v0.7.9 Beta

So hi :) I have been using swgaide for a while now to update swgcraft. I love the droid function. However i got a new computer and did a copy paste of the folder. It seemd to work just fine and it told me to update so i did. I updated to the 0.9.7 beta and it's no longer loading any new mails i save...