Search found 16 matches

by henninkn
Thu May 02, 2013 9:47 am
Forum: Resources Discussion
Topic: Feature Request: Time since Unavailable in Resource Finder
Replies: 12
Views: 16459

Re: Feature Request: Time since Unavailable in Resource Find

To be honest I am not sure about its usefulness given that spawns are random and not on a cycle in terms of quality so all it tells you is that a "good one" hasn't spawned in X amount of time but that knowledge doesn't guarantee one will spawn in the near future. It'd be extremely useful, precisely...
by henninkn
Tue Apr 30, 2013 8:01 am
Forum: Resources Discussion
Topic: Feature Request: Time since Unavailable in Resource Finder
Replies: 12
Views: 16459

Re: Feature Request: Time since Unavailable in Resource Find

But would it be possible to change AV to UAV and have it both display the number of days since Unavailable in the search results and sort by this as well?
by henninkn
Mon Apr 29, 2013 6:44 am
Forum: Resources Discussion
Topic: Feature Request: Time since Unavailable in Resource Finder
Replies: 12
Views: 16459

Re: Feature Request: Time since Unavailable in Resource Find

Sobuno wrote:The problem here is that the AV column is actually sorted by the spawn date, not the despawn date, so some numbers would be out of order when ordering by it.
Might it be changed?
When you click on it it says time since Unavailable anyways.
by henninkn
Thu Apr 25, 2013 5:56 am
Forum: Resources Discussion
Topic: Feature Request: Time since Unavailable in Resource Finder
Replies: 12
Views: 16459

Re: Feature Request: Time since Unavailable in Resource Find

Lol, I didn't know that either, is extremely useful, thanks!
Also, I agree with your suggestion for the AV column.
by henninkn
Wed Apr 24, 2013 5:51 am
Forum: Resources Discussion
Topic: Feature Request: Time since Unavailable in Resource Finder
Replies: 12
Views: 16459

Feature Request: Time since Unavailable in Resource Finder

Hey, I would really like to request a change in how the search results are displayed when for instance searching for resources with the resource finder. I find it extremely useful to quickly know how old a resource is, so that for example when a new one spawns, I can quickly determine how long it's ...
by henninkn
Tue Apr 09, 2013 5:50 am
Forum: SWGAide
Topic: SWGAide for Emulators
Replies: 53
Views: 63571

Re: SWGAide for Emulators

Wow, haven't been in here in a while, this is amazing work Sobuno! I have some more info on power and maintenance at home, will post it when I get home from work. Can't wait to try out the new version of SWGAide. While I don't know the first thing about coding, I do have a relatively thorough overvi...
by henninkn
Wed Feb 27, 2013 5:28 am
Forum: SWGAide
Topic: Importing historical data into Aide?
Replies: 2
Views: 5832

Re: Importing historical data into Aide?

Gm, I can see how that might put someone off from sharing it...
Any other hopes to get historical resource data?
by henninkn
Wed Feb 27, 2013 5:26 am
Forum: SWGAide
Topic: Experimental weights in schematic viewer
Replies: 6
Views: 8792

Re: Experimental weights in schematic viewer

Now that I would like, if you could fix this issue as well! Aide is simply too good to be forgotten or left to the NGE realm... :-P
by henninkn
Tue Feb 26, 2013 6:18 am
Forum: SWGAide
Topic: Experimental weights in schematic viewer
Replies: 6
Views: 8792

Re: Experimental weights in schematic viewer

I see, well most of my use for Aide is in identifying resources, which can be done with custom rules in the guard part of the program. Will just have to stick to GH for evaluating how well you can craft an item then!
by henninkn
Mon Feb 25, 2013 10:41 am
Forum: SWGAide
Topic: Experimental weights in schematic viewer
Replies: 6
Views: 8792

Experimental weights in schematic viewer

When you right click a resource you can choose the schematic viewer to get a rating for the various items that resource can be used to make, and you can compare what would happen to those ratings should you pick another resource instead. These ratings are based on a given formula of experimental wei...
by henninkn
Mon Feb 25, 2013 10:26 am
Forum: SWGAide
Topic: Importing historical data into Aide?
Replies: 2
Views: 5832

Importing historical data into Aide?

I would really like to import historical data on former resource spawns into Aide so as to simplify the task of comparing SB resources. The problem of course, is that I haven't been using Aide for so long. Is there any way to import historical data on resources into Aide so I can get all former reso...
by henninkn
Wed Feb 13, 2013 5:56 am
Forum: SWGAide
Topic: Help with SWGaide & Basilisk needed
Replies: 101
Views: 102362

Re: Help with SWGaide & Basilisk needed

I haven't tried running it through a bat, but while some of it may be possible, I doubt you can get it to do everything for you, since some operations have to be carried out within the program. I tried my solution with Vendor Sales Manager, but it would require the replace function to include a line...
by henninkn
Tue Feb 12, 2013 8:36 am
Forum: SWGAide
Topic: Help with SWGaide & Basilisk needed
Replies: 101
Views: 102362

Re: Help with SWGaide & Basilisk needed

Hope you will forgive me for necroing this thread, but just thought I should tell you that I have found a simple work-around for this issue. I have only tested it with SWGAide so far, but it should work for other programs as well. It may seem a bit complicated, but once you have set it up, it takes ...
by henninkn
Fri Feb 08, 2013 6:13 am
Forum: SWGAide
Topic: Current Resources not Updating
Replies: 11
Views: 12770

Re: Current Resources not Updating

Would it be a lot of hassle for you to change the aide so it doesn't need /expect that specific line?

At the pace the emu is developing, it will be months or years before this change is implemented in the game code...
by henninkn
Thu Feb 07, 2013 6:26 am
Forum: SWGAide
Topic: Current Resources not Updating
Replies: 11
Views: 12770

Re: Current Resources not Updating

For me, the main issue is that it doesn't read your emails because it expects a line of text in auctioneer mails that swgemu doesn't generate.

But apart from that, it works great!