Search found 21 matches

by Sac
Mon Jul 16, 2012 2:15 am
Forum: SWGAide
Topic: Help with SWGaide & Basilisk needed
Replies: 101
Views: 118757

Re: Help with SWGaide & Basilisk needed

Dunno what's happening with mine. On the home computer it doesn't even seem to be importing resources. When I click on the "Schematics" tab though it brings up the windows underneath it including the "Alerts" window. On the laptop it imports resources but when I click on the "Schematics" tab it hang...
by Sac
Tue Jul 03, 2012 12:21 pm
Forum: SWGAide
Topic: Help with SWGaide & Basilisk needed
Replies: 101
Views: 118757

Re: Help with SWGaide & Basilisk needed

Just installed the new version into a totally new directory. The steps worked for me installing it (i.e.- the close, reopen, close, reopen) and it found my characters, but when I'm trying to add a resource to my inventory I get a "No such resource at SWGCraft.org" error, despite the fact that it dra...
by Sac
Thu Jul 02, 2009 12:35 am
Forum: Third Party Utilities
Topic: JnF's SWGCTool v2.0.2 - Official Thread
Replies: 381
Views: 290951

Re: JnF's SWGCTool v2.0.2 - Official Thread (UPDATED)

I love this tool btw, I loved it's iterations before the NGE -then I quit SWG at NGE - and now I have returned and I still love this tool and the work you have done on it is fabulous! Now on to my question :D Regarding the "What to harvest today" sheet Is it possible to stop showing me resources av...
by Sac
Wed Jul 01, 2009 2:15 am
Forum: Off Topic Discussion
Topic: Savacc is improving Zimoon's English
Replies: 19
Views: 39565

Re: Savacc is improving Zimoon's English

Started a new thread not to derail http://www.swgcraft.org/forums/viewtopic.php?p=12689#p12689 too far off. Speaking of words, when "produce" is used as a noun, it generally (but not always :wink: ) refers to agricultural products: fruits and vegetables. Famers produce produce, manufactures produce...
by Sac
Thu May 07, 2009 8:47 pm
Forum: Third Party Utilities
Topic: JnF's SWGCTool v2.0.2 - Official Thread
Replies: 381
Views: 290951

Re: JnF's SWGCTool v2.0.2 - Official Thread (UPDATED)

I'm getting this one when I hit Import: --Image removed to preserve space -- There's a reference library that needs to be disabled in some Excel installations (mine happens to be one of them). Has to do with an Excel bug and is not really part of the JnF's Tool. 1. Launch the Tool. 2. Go to the "To...
by Sac
Thu May 07, 2009 7:39 am
Forum: Third Party Utilities
Topic: JnF's SWGCTool v2.0.2 - Official Thread
Replies: 381
Views: 290951

Re: JnF's SWGCTool v2.0.2 - Official Thread (UPDATED)

I'm getting this one when I hit Import:

Image
by Sac
Thu Apr 02, 2009 12:20 pm
Forum: Munitions - Weaponsmith
Topic: Weapon Core Crafting: Assembly or Luck PUPs
Replies: 9
Views: 12731

Re: Weapon Core Crafting: Assembly or Luck PUPs

Some people, our dear Senator Onyx for one, say they can see on the outcome when the Luck PUP has worn out, so ... :) I have actually not got up to speed again after my move to Chimaera so I can neither confirm nor deny. /Zimoon Thanks Zim I suspected as much. The way I look at it is that there is ...
by Sac
Thu Apr 02, 2009 8:17 am
Forum: Munitions - Weaponsmith
Topic: Weapon Core Crafting: Assembly or Luck PUPs
Replies: 9
Views: 12731

Weapon Core Crafting: Assembly or Luck PUPs

G'day Crafting Gurus, I've been making some weapons for the guild lately and wanted to get an opinion on whether I'd be better off using Weapon Assembly PUPs or Luck PUPs. Assembly seems to do absolutely bugger all and you never get anything other than a great on the initial assembly anyway (assumin...
by Sac
Fri Feb 27, 2009 9:19 am
Forum: Star Wars Galaxies News
Topic: Congrats to Zimoon
Replies: 18
Views: 24252

Re: Congrats to Zimoon

Awesome job mate. Hard to find someone more deserving.
by Sac
Sun Feb 22, 2009 7:43 pm
Forum: Third Party Utilities
Topic: JnF's SWGCTool v2.0.2 - Official Thread
Replies: 381
Views: 290951

Re: *NEW* JnF's SWGCTool v2.0 - Official Thread

G'day Mate, Once again, awesome tool. I regularly tell our crafters to get it. I've been making Adv Ranged Cores lately and it seems to me that it's not picking up the right Crystal Gem. This is my resource list: and this is the crafting sheet: As you can see (with no CD for any gems) both Quademol...
by Sac
Sun Feb 22, 2009 2:04 am
Forum: Third Party Utilities
Topic: JnF's SWGCTool v2.0.2 - Official Thread
Replies: 381
Views: 290951

Re: *NEW* JnF's SWGCTool v2.0 - Official Thread

G'day Mate, Once again, awesome tool. I regularly tell our crafters to get it. I've been making Adv Ranged Cores lately and it seems to me that it's not picking up the right Crystal Gem. This is my resource list: http://i124.photobucket.com/albums/p26/Sacool/Resources-gems.jpg and this is the crafti...
by Sac
Thu Feb 19, 2009 1:10 am
Forum: Star Wars Galaxies News
Topic: SWG - TCG Ewok Festival of Love - 02/06/2009
Replies: 4
Views: 9728

Re: SWG - TCG Ewok Festival of Love - 02/06/2009

After several attempts on each of my accounts, which ended in abuse and disgust, I re-tweaked my deck to included better units and a better level 6 quest. I used Fate of the Galaxy (damage to opposing combatants each turn) on one account and I think it was March of the Tuskens (all cards cost -2 to ...
by Sac
Sat Feb 14, 2009 10:40 pm
Forum: General Crafting
Topic: Placing attachment on pre-CU clothing with the same mod
Replies: 7
Views: 6349

Re: Placing attachment on pre-CU clothing with the same mod

Too bad the old SEA is on a shirt. :( If it had been on a hat, belt, pants, gloves etc. you would have been good to go, but who could have known? :? Oh the other items I was given include hat, boots, belt and pants with a range of Weapon Experimentation on them also :P . I suppose I was getting gre...
by Sac
Sat Feb 14, 2009 1:11 pm
Forum: General Crafting
Topic: Placing attachment on pre-CU clothing with the same mod
Replies: 7
Views: 6349

Re: Placing attachment on pre-CU clothing with the same mod

Thanks for the quick replies guys. The name of the shirt is in yellow so I'm pretty confident it will take the new attachment if I dropped it on there. The concern is, if they don't stack as you say, whether the Exp 8 on the attachment will add to or wipe the Exp 9 which is already on it. So the way...
by Sac
Sat Feb 14, 2009 12:11 pm
Forum: General Crafting
Topic: Placing attachment on pre-CU clothing with the same mod
Replies: 7
Views: 6349

Placing attachment on pre-CU clothing with the same mod

G'day Guys, I've recently been given some clothing items that have mods that were placed on them by pre-CU tapes. One specifically is a shirt which has 3 mods on it, one of which is Weapon Experimentation 9. The shirt has an open socket and the shirt's name is in yellow text. The $64000 question is:...