Recyclers 101
By Zimoon

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Recyclers 101



A recycler is exactly what you expect, it takes small crates of different resources and mix these into a crate of recycled stuff of lower quality.



How to Recycle?
  • The recycler must be in the inventory
  • The inventory must not be full
  • At its radial menu, select a generic resource class
  • Drag and drop resource crates onto its icon
  • A crate of recycled stuff is added to the inventory


Why Bother?

Crafters find recyclers very useful because recycled stuff is great for any kind of crafting where...
  1. quality is not an issue
  2. generic resources are OK
  3. or if factory batches meet 1) and 2)
Also if quality is an issue recycled stuff can be used if it does affect the important stats. Chemical is a good example; recycled chemical has just DR and OQ so any high-end schematic that calls for chemical but not DR or OQ will do fine.



What's a Generic Resource Class?
What's a Type Name?


Any resource class pertains to a parent class, a generic class. For example, Desh Copper can spawn in the worlds and is a specific class, but it is a child of generic Copper, which is a Non-Ferrous Metal, which is a Metal, which is a Mineral, which finally is Inorganic. Recycle Desh Copper and you get Smelted Copper, a generic copper.

When something spawns i the worlds it is given a unique type name. Hence, crates of Desh Copper that originate from different spawns have different type names. Two crates of Desh Copper with different type names cannot be stacked into one crate. A type name is unique and relates to a particular spawn. Once a spawn has depleted that type name will never ever spawn again at that galaxy.

Remember, a factory batch requires exactly the same resources that were used to create the manufacture schematic, the type names must match. Here is the trick, any recycled resource always has the same type name, no matter when you recycle it, this is what makes recyclers that great.

Or put it this way, with factory batches it is tricky to have enough quantity of exactly the right ingredients. But, if recycled resources can be used then you will never run out of stock.



What's the Hitch?

Recycled resources have fixed stats, those that are used are set to 200.

Many resource classes degrade too many levels to be really useful. This is the case with Chemical, Organics, and some others. We want at most one regression step, with some rare exceptions.

Example: recycle Rori Wooly Hide and it turns to Synthesized Hide which is two degradation steps. However, some schematics call for Wooly Hide, from any planet and no quality, but Synthesized Hide is one level too generic to be useful.

There is neither loss nor gain to the amount of resources that are recycled, the units are 1:1.



Known Bugs and Issues

Sometimes the option to select a resource class does not show up. Wait a minute and try again.

Many resources degrade too many levels, as mentioned above.



Recycler Types

There are 5 recycler types: Chemical, Creature, Flora, Metal, and Ore; but there is no Gas.



Shopping List

For a full set, all of

CODE: Select all

1 schematic per recycler type
 4 Agitator Motors (schematics or ready-made)
 6 Blue Wires
 8 Cheap Copper Batteries
 3 Feed Tubes
 4 Heating Elements
 1 Processor Attachment
12 Pulverizers
 8 Red Wires
 1 Small Power Motor
 8 Spinner Blades
 2 Tumble Blender Schematics
Fiberplast
Gemstone
Iron
Steel
If a ready-made Agitator Motor is used, reduce the shopping list with 2 Red Wires and 1 Cheap Copper Battery per Agitator Motor.

Notice that some items have the same look as regular loot items, but "our items" does not read the 'sell to junk dealer' but they have other descriptive texts.

All items drop as loot from all kinds of low and medium level NPC:s and at all ten core planets. There is no "best location" or "best NPC".



Per Recycler and Component

Requirement: DE, Engineering Fundamentals II


Agitator Motor Schematic -- component:

CODE: Select all

 1 Cheap Copper Battery
 2 Red Wires
40 Ferrous Metal
Tumble Blender Schematic -- component:

CODE: Select all

 1 Agitator Motor
 3 Blue Wires
 2 Cheap Copper Batteries
40 Ferrous Metal
40 Fiberplast
Chemical Recycler Schematic:

CODE: Select all

 1 Feed Tube
 1 Tumble Blender
50 Fiberplast
30 Gemstone
Creature Recycler Schematic:

CODE: Select all

 1 Agitator Motor
 1 Feed tube
 4 Pulverizers
 4 Spinner Blades
50 Fiberplast
45 Steel
Flora Recycler Schematic:

CODE: Select all

 1 Agitator Motor
 1 Feed Tube
 1 Processor Attachment
 4 Spinner Blades
50 Metal
Metal Recycler Schematic:

CODE: Select all

 4 Heating Elements
 1 Small Motor
50 Fiberplast
25 Iron
40 Steel
Ore Recycler Schematic:

CODE: Select all

 8 Pulverizer Items
 1 Tumble Blender
50 Fiberplast
15 Iron
40 Steel


Recycling Scheme by Class

Leftmost is the recycled stuff, regression steps are in parentheses, and expand the abbreviations [planet], [class], and [x] accordingly.

Chemical Recycler

CODE: Select all

Chemical Compound
    Fiberplast
        [planet] Fiberplast (2)
    Inert Petrochemical
        Lubricating Oil (2)
        Polymer (2)
    Liquid Petrochem Fuel
        Known / Unknown Liquid Petrochem Fuel (2)
            Class [x] Petrochem Fuel (3)

Degraded Solid Petrochemical Fuel
    Known / Unknown Solid Petrochem Fuel (1)
        Class [x] Solid Petro Fuel (2)

Combined Radioactive Isotopes
    Known / Unknown Radioactive (1)
        Class [x] Radioactive (2)
        High Grade Polymetric Radioactive (2)

Water Solution
    [planet] Water Vapor (1) 
Creature Recycler

CODE: Select all

Homogenized Milk
    Domesticated / Wild Milk
        [planet] Domesticated / Wild Milk (2)

Processed Meat
    [class] Meat
        [planet][class] Meat (2)
    Egg
        [planet] Egg (2)

Processed Seafood
    Fish / Mollusk / Shellfish Meat
        [planet] Fish / Mollusk / Shellfish Meat (2)

Ground Bone
    [planet] Animal Bone (1)
    Avian Bone
        [planet] Avian Bone (2)

Ground Horn
    [planet] Horn (1)

Synthesized Hide
    [class] Hide
        [planet][class] Hide (2) 
Flora Recycler

CODE: Select all

Processed Cereal
    [class]
        Domesticated / Wild [class]
            [planet] Domesticated / Wild [class] (3)

Mixed Fruits
    [class]
        [planet][class] (2)

Mixed Vegetables
    [class]
        [planet][class] (2)

Blended Wood
    Hard Wood
        [planet] Decidious Wood (2)
    Soft Wood
        [planet] Conifer Wood (2)
        Evergreen Wood
            [planet] Evergreen Wood (3) 
Mineral Recycler

CODE: Select all

Smelted Aluminum
    [class] Aluminum (1)

Smelted Copper
    [class] Copper (1)

Smelted Iron
    [class] Iron (1)

Smelted Steel
    [class] Steel (1)

Smelted Ferrous Metal
    Unknown Ferrous Metal (1)

Smelted Non-Ferrous Metal
    Unknown Non-Ferrous Metal (1) 
Ore Recycler

CODE: Select all

Low Quality Gemstone
    Amorphous Gemstone
        [class] Amorphous Gemstone (2)
    Crystalline Gemstone
        [class] Crystalline Gemstone (2)
    Unknown Gem Type (1)

Low Grade Ore (Igneous)
    Extrusive Ore
        [class] Extrusive Ore (2)
    Intrusive Ore
        [class] Intrusive Ore (2)
    Unknown Igneous Ore (1)

Low Grade Ore (Sedimentary)
    Carbonate Ore
        [class] Carbonate Ore (2)
    Unknown Sedimentary Ore (1)

Low Grade Ore (Siliclastic)
    [class] Siliclastic (1) 


Proposal to SOE

Adjustment: make the resource classes which have several regression levels use just 1 level.

Exception: add new types for recycled Polymer and Lubricating Oil, two classes that are often called for without quality requirements; this is 0 regression level.

Gas Recycler: Inert and Reactive individually.

These improvements would benefit traders who are crafting those several types of components that do not call for quality resources but nevertheless resource types not as generic as what today's recyclers provide.

The recyclers are great, and with minor improvements they will be superb.

/Zimoon


Got any comments for the guide?